| Creator: razorsnail Time: Apr 6 2008, 8:34 am |
| razorsnail | Apr 6 2008, 8:34 am | Post #1 |
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This is a bizarre question, I know. But what have you noticed about various directions you play in maps?
Let me clarify. If you're playing a relatively simple map where the progress is in one general direction, which direction would you prefer it to be? Would you rather fight your way UP a map through enemies? Or DOWN? Or to the RIGHT? Or LEFT? Or into the CENTER? Or if you have no preference, how are they different? What effect does each have on your mind/awareness? Or on the people you play with? Again, I know this is a bizarre question. But I have a feeling that directions in maps make more difference than we might think, especially with how complicated the human psyche is. Or maybe it's more simple, like moving "up" in a map gives the feeling of "ascending", or a more "spiritual" sensation. I don't know. What do you think? |
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| candle12345 | Apr 6 2008, 9:25 am | Post #2 |
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Don't believe the post to the right! IT'S A LIE!
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I find that most bounds travel right, giving a feeling of motion, probably because most of us are right handed, it feels right to be going that way.
I rarely find that the centre gets used, [since it's the shortest possible distance]. No other feelings than that, really. |
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| lil-Inferno | Apr 6 2008, 12:14 pm | Post #3 |
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Don't play with fire, play with lil-Inferno!
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You forgot fighting outwards from the center like in Crash RPG
. Most maps wouldn't flow without their direction.
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| Tuxedo-Templar | Apr 6 2008, 12:56 pm | Post #4 |
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It could also be because the isometric terrain creates the impression that we're already looking half way "up", and we progress by continuing in the direction we have the best view of. Or something like that.
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| candle12345 | Apr 6 2008, 12:58 pm | Post #5 |
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Don't believe the post to the right! IT'S A LIE!
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Indeed.
Then there's the whole branch of rectangular terrain, and how that fucks up your perception, since you're looking straight down, yet the structures and units are facing at a 45deg angle. Weird. |
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| Rantent | Apr 6 2008, 3:59 pm | Post #6 |
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I don't care which way I am going, so long as it changes from time to time.
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| razorsnail | Apr 11 2008, 1:51 pm | Post #7 |
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Cool input. I asked with a project in mind, so it wasn't just random. Thanks.
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| Number08 | Apr 18 2008, 4:05 am | Post #8 |
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i always feel like i have to star from bottom left but not fromthe corner places
then start going up then right. More like a diagonal ways for some reason lol |
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| Falkoner | Apr 18 2008, 3:34 pm | Post #9 |
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Taking StarCraft Map Making to the Limit!
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I enjoy working from a corner of the map, and eventually working just all around it, the bottom left corner is my favorite I'd say, and then you slowly work in any direction.
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| O)MNeox | Apr 22 2008, 5:52 am | Post #10 |
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Clan Orig
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I like starting at top right, then going down, then random. :]
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| (U)Urmom(U) | Apr 22 2008, 9:39 pm | Post #11 |
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I would generally go left to right. You can see more screen going left to right (or right to left) compared to going up/down.
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| A_of-s_t | Apr 22 2008, 10:41 pm | Post #12 |
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I like bounds to start at top left, and RPGs to start at bottom left.
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| KilaByte | Apr 23 2008, 1:46 pm | Post #13 |
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Clan [V]iral
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It all depends on the type of map imo.
RPG's - Start at corner (shows the rest of the map unexplored and kind of a hint of how much longer it is.) Bounds - Left - Right Defense - Doesn't matter. |
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| Clokr_ | Apr 23 2008, 3:38 pm | Post #14 |
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Totally agreed: ![]() The screen works as a "window" and thus when looking trought it from the angle needed to get the isometric perspective the depth is translated into the vertical coordinate. I tried to mirror a screenshot to prove this. I didn't get what I expected, but anyway it's quite interesting:
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![]() ![]() _______________ G T C A A G T C \____________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T A ··········\____/ T C A G C T C T A G T C A T C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
| Falkoner | Apr 23 2008, 9:28 pm | Post #15 |
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Taking StarCraft Map Making to the Limit!
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Yeah, in that sense starting from a bottom corner does feel better. And most people are used to right to left, so bottom left corner makes the most sense.
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| Tuxedo-Templar | Apr 23 2008, 10:02 pm | Post #16 |
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Whoa! Trippy! Extended terrain gone wrong!
Maybe it's just me being so used to SC, but I can't seem to get the impression of a downward angle at all looking at that. Odd. I can still only think of it going upward while looking at that. |
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This post was edited 2 times, last edit by Tuxedo-Templar: Apr 23 2008, 10:10 pm.
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| LoveLess | Apr 23 2008, 10:06 pm | Post #17 |
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Ascending makes me feel like im going somewhere
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![]() ![]() Room of Angel Here's a lullaby to close your eyes good-bye It was always you that I despised I don't feel enough for you to cry oh well Here's a lullaby to close your eyes good-bye |
| Falkoner | Apr 24 2008, 2:54 am | Post #18 |
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Taking StarCraft Map Making to the Limit!
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It's not extended... He just flipped the picture Check it out:
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| Clokr_ | Apr 24 2008, 12:44 pm | Post #19 |
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He was just joking. The great tux is never wrong! And your picture still needs an horizontal mirror to match the original one
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![]() ![]() _______________ G T C A A G T C \____________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T A ··········\____/ T C A G C T C T A G T C A T C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
| Falkoner | Apr 24 2008, 12:53 pm | Post #20 |
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Taking StarCraft Map Making to the Limit!
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Ah, something didn't seem right there, even though it looks normal, which just goes to show you how directions really make the game feel different, that picture doesn't feel right, but if you flip it correctly it feels fine.
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