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Map Directions, psychology of starcraft
Creator: razorsnail
Time: Apr 6 2008, 8:34 am
 razorsnail Apr 6 2008, 8:34 am Post #1
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This is a bizarre question, I know. But what have you noticed about various directions you play in maps?

Let me clarify.

If you're playing a relatively simple map where the progress is in one general direction, which direction would you prefer it to be? Would you rather fight your way UP a map through enemies? Or DOWN? Or to the RIGHT? Or LEFT? Or into the CENTER?

Or if you have no preference, how are they different? What effect does each have on your mind/awareness? Or on the people you play with?

Again, I know this is a bizarre question. But I have a feeling that directions in maps make more difference than we might think, especially with how complicated the human psyche is. Or maybe it's more simple, like moving "up" in a map gives the feeling of "ascending", or a more "spiritual" sensation.

I don't know. What do you think?
 candle12345 Apr 6 2008, 9:25 am Post #2
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I find that most bounds travel right, giving a feeling of motion, probably because most of us are right handed, it feels right to be going that way.
I rarely find that the centre gets used, [since it's the shortest possible distance].

No other feelings than that, really.
 lil-Inferno Apr 6 2008, 12:14 pm Post #3
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You forgot fighting outwards from the center like in Crash RPG :( . Most maps wouldn't flow without their direction.
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 Tuxedo-Templar Apr 6 2008, 12:56 pm Post #4
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It could also be because the isometric terrain creates the impression that we're already looking half way "up", and we progress by continuing in the direction we have the best view of. Or something like that.
 candle12345 Apr 6 2008, 12:58 pm Post #5
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Indeed.
Then there's the whole branch of rectangular terrain, and how that fucks up your perception, since you're looking straight down, yet the structures and units are facing at a 45deg angle.
Weird.
 Rantent Apr 6 2008, 3:59 pm Post #6
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I don't care which way I am going, so long as it changes from time to time.
 razorsnail Apr 11 2008, 1:51 pm Post #7
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Cool input. I asked with a project in mind, so it wasn't just random. Thanks.
 Number08 Apr 18 2008, 4:05 am Post #8
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i always feel like i have to star from bottom left but not fromthe corner places
then start going up then right. More like a diagonal ways for some reason lol
 Falkoner Apr 18 2008, 3:34 pm Post #9
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I enjoy working from a corner of the map, and eventually working just all around it, the bottom left corner is my favorite I'd say, and then you slowly work in any direction.
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 O)MNeox Apr 22 2008, 5:52 am Post #10
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I like starting at top right, then going down, then random. :]
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 (U)Urmom(U) Apr 22 2008, 9:39 pm Post #11
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I would generally go left to right. You can see more screen going left to right (or right to left) compared to going up/down.
 A_of-s_t Apr 22 2008, 10:41 pm Post #12
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I like bounds to start at top left, and RPGs to start at bottom left.
 KilaByte Apr 23 2008, 1:46 pm Post #13
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It all depends on the type of map imo.

RPG's - Start at corner (shows the rest of the map unexplored and kind of a hint of how much longer it is.)
Bounds - Left - Right
Defense - Doesn't matter.
 Clokr_ Apr 23 2008, 3:38 pm Post #14
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Quote from Tuxedo-Templar
It could also be because the isometric terrain creates the impression that we're already looking half way "up", and we progress by continuing in the direction we have the best view of. Or something like that.

Totally agreed:
(user posted image)
The screen works as a "window" and thus when looking trought it from the angle needed to get the isometric perspective the depth is translated into the vertical coordinate.

I tried to mirror a screenshot to prove this. I didn't get what I expected, but anyway it's quite interesting:
(user posted image)
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 Falkoner Apr 23 2008, 9:28 pm Post #15
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Yeah, in that sense starting from a bottom corner does feel better. And most people are used to right to left, so bottom left corner makes the most sense.
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 Tuxedo-Templar Apr 23 2008, 10:02 pm Post #16
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Whoa! Trippy! Extended terrain gone wrong!

:P


Maybe it's just me being so used to SC, but I can't seem to get the impression of a downward angle at all looking at that. Odd. I can still only think of it going upward while looking at that.
This post was edited 2 times, last edit by Tuxedo-Templar: Apr 23 2008, 10:10 pm.
 LoveLess Apr 23 2008, 10:06 pm Post #17
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Ascending makes me feel like im going somewhere :D
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 Falkoner Apr 24 2008, 2:54 am Post #18
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Quote
Whoa! Trippy! Extended terrain gone wrong!

It's not extended... He just flipped the picture :P

Check it out:
(user posted image)
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 Clokr_ Apr 24 2008, 12:44 pm Post #19
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Quote from Falkoner
Quote
Whoa! Trippy! Extended terrain gone wrong!

It's not extended... He just flipped the picture :P

Check it out:
(user posted image)

He was just joking. The great tux is never wrong!
And your picture still needs an horizontal mirror to match the original one :P
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 Falkoner Apr 24 2008, 12:53 pm Post #20
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Ah, something didn't seem right there, even though it looks normal, which just goes to show you how directions really make the game feel different, that picture doesn't feel right, but if you flip it correctly it feels fine.
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[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
[07:36 am]
Mini Moose 2707 -- W/E, it stays outdated for now. I'm really sleepy.
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