Staredit Network > Forums > SC1 Terrain > Topic: Aerius Dei Terrain
Aerius Dei Terrain
Sep 4 2007, 10:39 pm
By: JaBoK
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Sep 27 2007, 12:41 pm Falkoner Post #61



Oooh! Ruins/dirt to temple blend! Nice! Fix any blocks that appear around doodads, use different ruins tiles when blending into bridge ends, and make that bridge connecting to ramp at the top darker by using a piece near the end of the bridge, and it will look great!



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Sep 28 2007, 12:10 am JaBoK Post #62





That's what I did to the end of the ramp, I really like it myself, what do you guys think?



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Sep 28 2007, 12:28 am Falkoner Post #63



Oooh! Perty! although it's slightly blocky when it connects to the temple.



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Sep 28 2007, 1:05 am blacklight28 Post #64



Yum



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[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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