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Resident Evil: Two, The long awaited sequel..
Creator: Neptune
Time: Mar 23 2008, 2:22 am
 Hug A Zergling Mar 30 2008, 5:04 pm Post #21
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So your going to start inside? The scene in the gun shop was the best!
 FooFighters[WP] Mar 30 2008, 8:45 pm Post #22
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Bio, this may be one that will fight my new map i'm working on, Resident Evil: the Lost Mansion.
But i will use some different stuff then you, but will take in effect your damage thing, and a bit other stuff, [hopefully i can get light thing.]
If you ever blind the units, check out this tutorial:
http://www.staredit.net/?p=tutorials&tut=29
 Neptune Apr 1 2008, 5:00 am Post #23
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Quote from FooFighters[WP]
Bio, this may be one that will fight my new map i'm working on, Resident Evil: the Lost Mansion.
But i will use some different stuff then you, but will take in effect your damage thing, and a bit other stuff, [hopefully i can get light thing.]
If you ever blind the units, check out this tutorial:
http://www.staredit.net/?p=tutorials&tut=29



I already know how to blind units, and have it set already.

Also I want an easy-to-use action system rather than walking up to an item to automatically picking it up.
 FooFighters[WP] Apr 1 2008, 10:50 pm Post #24
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You mean with what you were doing with SOŠ?
 Epoch Apr 2 2008, 12:34 am Post #25
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Or something like that Foo :P ... This game is phenomenal. :O ... All I can say... :D
 [Dark_Marine] Apr 2 2008, 2:41 pm Post #26
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Zomg bio maek moar RE mappy? Kewl. Gonna have just the RE: 2 chars in the story, or have carlos in it like in UC?
- Dark_Marine_123 -
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'Scuse me, I r party hard.
 Neptune Apr 3 2008, 3:11 am Post #27
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Quote from Dark_Marine_123
Zomg bio maek moar RE mappy? Kewl. Gonna have just the RE: 2 chars in the story, or have carlos in it like in UC?


Nah I was thinking of something along the lines of.. "RPD Officer".
 FooFighters[WP] Apr 3 2008, 5:30 pm Post #28
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Quote from Neptune
Quote from Dark_Marine_123
Zomg bio maek moar RE mappy? Kewl. Gonna have just the RE: 2 chars in the story, or have carlos in it like in UC?
Nah I was thinking of something along the lines of.. "RPD Officer".

i was thinking that you use "RPŠ Officer" too, before your post, because you can start as Leon on the game, and he is a RPŠ officer. Ok, i know it would suck to make a lot of triggers to make more then 1 weapon, so, it's fine if you dont want to use more then 1 weapon. And, will you include a lot of the details of RE 2? like the Giant Alligator, and Mr.X showing up everywhere you mostly go. Have fun with this map, i'm having trouble with the zombie staggering triggers in my new map.
And the final question: Will you use "Crimson Head Evolution?" [i'm doing it + the blood spread thing [9zlings killed, not long blood remain, need to find a good blood remain]]
So, have fun man, have fun, and remember the Crimson Heads, they are murderers
 Neptune Apr 9 2008, 12:45 am Post #29
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Quote from FooFighters[WP]
Quote from Neptune
Quote from Dark_Marine_123
Zomg bio maek moar RE mappy? Kewl. Gonna have just the RE: 2 chars in the story, or have carlos in it like in UC?
Nah I was thinking of something along the lines of.. "RPD Officer".

i was thinking that you use "RPŠ Officer" too, before your post, because you can start as Leon on the game, and he is a RPŠ officer. Ok, i know it would suck to make a lot of triggers to make more then 1 weapon, so, it's fine if you dont want to use more then 1 weapon. And, will you include a lot of the details of RE 2? like the Giant Alligator, and Mr.X showing up everywhere you mostly go. Have fun with this map, i'm having trouble with the zombie staggering triggers in my new map.
And the final question: Will you use "Crimson Head Evolution?" [i'm doing it + the blood spread thing [9zlings killed, not long blood remain, need to find a good blood remain]]
So, have fun man, have fun, and remember the Crimson Heads, they are murderers



I was indeed going to add some familier friends from RE2. :)

Such as Mister X literually chasing you through doors and being invinicble, leaving you no choice but to.. RUN!
 FooFighters[WP] Apr 9 2008, 1:00 am Post #30
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He wasnt invincible, you could still attack him, but it would take time to take him down, probably have it like 35 hits?
But, running, best option there is when in that situation
 [Dark_Marine] Apr 9 2008, 11:22 pm Post #31
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M249 SAW cheat with unlimited ammu? >:D
- Dark_Marine_123 -
(user posted image)(user posted image)(user posted image)
'Scuse me, I r party hard.
 stickynote Apr 10 2008, 12:30 am Post #32
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yes, executor?
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I assume he made another Residnet Evil. Can someone post it?
 FooFighters[WP] Apr 10 2008, 12:36 am Post #33
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Too big 4 me, over 1mb i think

Actually, after i said that, i checked, and it was 2.54 MB, so i cant
 stickynote Apr 10 2008, 1:53 am Post #34
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yes, executor?
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Upload to dldb?
 FooFighters[WP] Apr 10 2008, 10:43 am Post #35
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idk if i canbut i 'll try
edit: can't now, not on the right comp with SC on it
This post was edited 1 time, last edit by FooFighters: Apr 10 2008, 10:46 am.  Reason being: See Edit:
 stickynote Apr 10 2008, 10:58 pm Post #36
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yes, executor?
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:-( Hurry! Can't wait to try it; it sounds epic!
 FooFighters[WP] Apr 13 2008, 5:58 pm Post #37
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http://www.staredit.net/?file=292&lock=2
Finally have it uploaded
 Neptune Apr 19 2008, 2:30 am Post #38
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The original rooms from the first map were broken, seperated, but this time I want them to be conected, so that when you leave/enter a room it will just be the room acrossed from it. Much less confusing. This wil be a lot eaier said then done, but I'm going to try.
 [Dark_Marine] Apr 20 2008, 5:32 pm Post #39
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Yea but the way you DID do it, it made the game easier for anti hack. Hackers could use the connected rooms to tac up with friends with ease, and win.
- Dark_Marine_123 -
(user posted image)(user posted image)(user posted image)
'Scuse me, I r party hard.
 Neptune Apr 26 2008, 1:33 am Post #40
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Quote from [Dark_Marine]
Yea but the way you DID do it, it made the game easier for anti hack. Hackers could use the connected rooms to tac up with friends with ease, and win.


good point. lol..

I could always stick disabled P12 cc in there somewhere O:)
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