RESIDENT EVIL: TWO
Title: Resident Evil: Two
Players: 5
Release date: TBA
Theme: Action/Horror
Artist: Bioject
Story: A bizarre incident occurred in the outskirts of
an American suburb called Racoon City. It was later revealed that
the terrible disaster had been caused by the T-Virus, a mutagenic
toxin created by the international corporation Umbrella incorporated.
The Racoon police department special S.T.A.R.S Unit began an
immediate investigation. The case was apparently closed thanks
to the efforts of S.T.A.R.S members Chris Redfield and Jill
Valentine. But the umbrella corporation’s experiments were far
from finished...
Features: Expect to see the classic aiming system, unique terrain and tiles, doors, and inventory. The knifing system will be different and more balanced, and the inventory spaces will be reduced from 6 slots to 4. I also tuned down the players vision, making it harder to see what will jump out in front of you. Also all the old items will be added including some new ones. The new puzzles are hoping to be set for random, and the new bosses are expected to be tougher. Expect to see a lot of changes from the last one. Normal zombies are able to poison you this time, each bite has a 15% chance of infecting you. Blue herbs will be able to cure the virus and the virus will have a 50% slower drain. Up to 2x more zombies in rooms and the zombies will also feature a new "Blood loss" effect. When you shoot zombies blood will splatter like the first one, but this time it will also spread out a crossed the ground they walk on. If you clear out a room and other players walk in shortly after, they will know someone was just there due to the blood splatter. Players will also hear muffled gunshots through other rooms, and I hope to give off a lighting effect due to the lack of vision, such as torches, windows, flickering lights, ect.
Sorry for those who are expecting my older work that I announced, TMNT, Shroud of Darkness, I just got a new computer. Lost all of my work, however I still got tmnt, just an older version of it, I plan to still work on it, but I just got a tad lazy and started this new project. I'm always up to hear peoples suggestions, ideas, and even thoughts about my project.
Post has been edited 1 time(s), last time on Mar 24 2008, 1:23 pm by Neptune.
None.