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Firegraft and MPQDraft Not actually changing units, I'll stop shoutbox spamming...

Creator: evixian
Time: Sep 3 2007, 4:10 pm

Post #1     evixian Sep 3 2007, 4:10 pm

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Alright, I punched into Firegraft a couple things from the tutorial stickied here, and I made a supply depot that nuked. I copied all requirements and whatnot from other units to make sure that they would work. When I put it into MPQDraft, the units were the original units. Since the supply depot didn't work, I tested a SCV that could build SCVs, but no, that didn't work either.

Any idea what I should do?

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Post #2     WoAHorde Sep 3 2007, 4:16 pm

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If I'm correct, nukes are hard coded to be launched from ghosts and built from nuclear silos.

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Post #3     Fyrinite Sep 3 2007, 5:50 pm

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Do not run a Firegraft mod from MPQDraft. It won't apply. Save it as an exe.

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Post #4     DT_Battlekruser Sep 3 2007, 6:03 pm

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The tutorial's steps for running a MemGraft 1.12b patch as an EXE should give you basic information, but really that tutorial predates Firegraft by a few years. We need a Firegraft tutorial now =/

Hah, when I first wrote that tutorial, it was Starcraft 1.10 and you loaded MemGraft patches through WinMPQ via the QDP and MEM files.
This post was edited 1 time, last edit by DT_Battlekruser: Sep 3 2007, 6:03 pm.

"Three can keep a secret, if two are dead." -Benjamin Franklin

"Had, having, and in quest to have, extreme;
A bliss in proof, and proved, a very woe;
Before, a joy proposed; behind, a dream.
All this the world well knows; yet none knows well
To shun the heaven that leads men to this hell."
-William Shakespeare
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Post #5     Fyrinite Sep 3 2007, 6:36 pm

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wow, thats back when I started modding. makes me feel like I've been around longer than I really have.

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Post #6     DT_Battlekruser Sep 3 2007, 6:50 pm

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Lol, I remember when I was the most advanced modder on SEN.

That was a long time ago :lol: You modders have totally surpassed me ^^

"Three can keep a secret, if two are dead." -Benjamin Franklin

"Had, having, and in quest to have, extreme;
A bliss in proof, and proved, a very woe;
Before, a joy proposed; behind, a dream.
All this the world well knows; yet none knows well
To shun the heaven that leads men to this hell."
-William Shakespeare
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Post #7     Syphon Sep 18 2007, 2:20 am

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Quote from DT_BattlekruserLol, I remember when I was the most advanced modder on SEN.

That was a long time ago \":lol:\" You modders have totally surpassed me \"^^\"


You were a modder? o.0

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Post #8     bajadulce Sep 18 2007, 7:38 am

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Quote from DT_BattlekruserLol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)

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Post #9     Fisty Sep 27 2007, 11:12 pm

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Quote from bajadulce
Quote from DT_BattlekruserLol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)

*pulls out whip* shadowflare and evreryone else better get cracking...I have some sick ideas for SC2.

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Post #10     FlyingHat Sep 28 2007, 12:08 am

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Blizzard is releasing a modding program with a new mapping program.
I dont know what it will be like though.

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Post #11     Fisty Sep 29 2007, 11:40 pm

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Hopefully it wont suck as much as wc3 trigger system...when I looked at it all I saw was gibberish about True and False.
This post was edited 1 time, last edit by Deathman101: Sep 30 2007, 11:13 am.

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