Hit Points
Mar 3 2008, 3:19 am
By: Brontobyte  

Mar 3 2008, 3:19 am Brontobyte Post #1



Well, I ment to post this on http://www.maplantis.org but sence its offline or whatnot, here goes nothing.

I was wondering if it is possible to automaticly heal a unit, via triggers? Nothing to due with EUD would be nice. I was thinking of [I]Zerg Units
and how they heal by themselfs automaticly. I was thinking of something like a set Death Counter and add 1 to it every ~1 second, and then have another trigger with:
Actions:
Current Player Has Exactly 10 Deaths Of DC: Health

Conditions:
Set Current Player Hit Points Of Terran Marine To 10%

Good? Bad? More? Less?

Feed back please.

Post has been edited 2 time(s), last time on May 20 2008, 8:56 pm by Brontobyte.



None.

Mar 3 2008, 3:23 am Joshgt2 Post #2



Doing something like that will only keep the Marine, in this case, only at 10% health. Sadly enough you can't give health nor take it away but I don't think that this approach is going to work for you



None.

Mar 3 2008, 3:26 am Brontobyte Post #3



I was also thinking, what if the marine had more then 10% of its life? Then I would be setting it lower then to higher. How would I know its Hit Points? I dont want Virtual Hit Points Nor EUD's.

Post has been edited 2 time(s), last time on May 20 2008, 8:56 pm by Brontobyte.



None.

Mar 3 2008, 3:38 am Viett Post #4



The fast answer is that you can't. You can make a unit's HP out of 100 and make their HP correspond to a number of deaths, but if you do this, you can only add or subtract HP with triggers. Your "real" HP would become a variable stored as deaths, rather than your actual HP.



None.

Mar 3 2008, 4:13 am Joshgt2 Post #5



Seems like virtual HP would be the way to go, that is if you don't have a ton of people to have the virtual health for because having too many will make you have a lot more triggers than what you would rather have...



None.

Mar 3 2008, 10:26 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

ADDING HP with triggers is not possible.

However you can heal / repair / recharge shields of the unit.
Healing isn't even that difficult. Just periodically create a allied medic near your unit and remove it after a short time.
A scv and shield battery however would need the player to do it manually.




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[2020-5-28. : 10:57 pm]
lil-Inferno -- That's legit the only other map trailer I can think of, also by Tux
[2020-5-28. : 10:56 pm]
lil-Inferno -- A&O Saga?
[2020-5-28. : 8:44 pm]
youarenotworthy -- The trailer in question uses that exact music I linked. In fact, it's the main reason I remember it at all, because originally I was thinking it was a Matrix map, but I think it only used that music and that's why i thought that.
[2020-5-28. : 8:43 pm]
youarenotworthy -- Thanks NudeRaider, I found that, it's not it.
[2020-5-28. : 8:25 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: If anyone remembers though, the map/trailer for his map used this music: "https://www.youtube.com/watch?v=oGzz_871RRs"
the music is not exactly the same, so I'm not sure if it's another piece entirely or just another version but maybe this is it? https://www.youtube.com/watch?v=k80m6oM1iK0 this would be the trailer to Tuxedo-Templar's Rush map.
[2020-5-28. : 7:48 pm]
youarenotworthy -- If anyone remembers though, the map/trailer for his map used this music: "https://www.youtube.com/watch?v=oGzz_871RRs"
[2020-5-28. : 7:46 pm]
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[2020-5-28. : 6:40 pm]
Zycorax -- :wob:
[2020-5-28. : 12:51 pm]
KrayZee -- :wob:
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