Well, I ment to post this on http://www.maplantis.org but sence its offline or whatnot, here goes nothing.
I was wondering if it is possible to automaticly heal a unit, via triggers? Nothing to due with EUD would be nice. I was thinking of [I]Zerg Units and how they heal by themselfs automaticly. I was thinking of something like a set
Death Counter and add 1 to it every ~1 second, and then have another trigger with:
Actions:Current Player Has Exactly 10 Deaths Of DC: Health Conditions:Set Current Player Hit Points Of Terran Marine To 10% Good? Bad? More? Less?
Feed back please.
Post has been edited 2 time(s), last time on May 20 2008, 8:56 pm by Brontobyte.
None.
Doing something like that will only keep the Marine, in this case, only at 10% health. Sadly enough you can't give health nor take it away but I don't think that this approach is going to work for you
None.
I was also thinking, what if the marine had more then 10% of its life? Then I would be setting it lower then to higher. How would I know its Hit Points? I dont want Virtual Hit Points Nor EUD's.
Post has been edited 2 time(s), last time on May 20 2008, 8:56 pm by Brontobyte.
None.
The fast answer is that you can't. You can make a unit's HP out of 100 and make their HP correspond to a number of deaths, but if you do this, you can only add or subtract HP with triggers. Your "real" HP would become a variable stored as deaths, rather than your actual HP.
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Seems like virtual HP would be the way to go, that is if you don't have a ton of people to have the virtual health for because having too many will make you have a lot more triggers than what you would rather have...
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
ADDING HP with triggers is not possible.
However you can heal / repair / recharge shields of the unit.
Healing isn't even that difficult. Just periodically create a allied medic near your unit and remove it after a short time.
A scv and shield battery however would need the player to do it manually.