Staredit Network > Forums > SC1 Map Production > Topic: Pirate Wars
Pirate Wars
Mar 1 2008, 7:31 am
By: Ryan  

Mar 4 2008, 10:28 pm FooFighters Post #21



Mutiny on JordanN, that gotta be F.U.N



None.

Mar 5 2008, 2:47 am Ryan Post #22



I may add rum. I don't see how any type of acloholic beverage can heal someone though. Any ideas on how to make the character drunk? Like movement and such.

@Jordan:
How would I add mutiny? Each player has their own ship. Are you insisting I change it to 1 ship per team?




None.

Mar 5 2008, 1:52 pm Zergblender Post #23



Quote from Anonymous
[color=lightgreen]I may add rum. I don't see how any type of acloholic beverage can heal someone though. Any ideas on how to make the character drunk? Like movement and such.[color]
how about JY AI spamming?



None.

Mar 5 2008, 2:55 pm Ryan Post #24



Wouldn't that make it completely impossible for the player to control his character?



None.

Mar 5 2008, 8:21 pm Zell. Post #25



mutiny would be easy, make it a scoreboard every "day" without rum, food, treasure, women, etc the meter goes up. yea if your ganna do that each players gatta have 1 big flagship.



None.

Mar 6 2008, 12:13 am Ryan Post #26



That's what I'm trying to avoid. I want each player to have their own ship.



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Mar 9 2008, 4:02 am Zell. Post #27



ok then make the scoreboard for every individual and there flag ship?.. you can still have a number of ships just have one designated FS. or idk if you were saying you were trying to avoid flagships you didn't say enough,



None.

Mar 9 2008, 10:12 pm Centreri Post #28

Relatively ancient and inactive

You can slow the pirates if they imbibe rum. The whole burrowed-zergling-under-pirate stuff. Maybe sometimes slowed, sometimes not. Maybe occasional flashes to a misc area to distract you if you had gotten drunk :P.



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