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I' ve had to edit both HT & DT's script for my mod but i didn't find any part of their code relating to these traits... permamently-cloaked and spellcaster are just flags in unit.dat... i've heard something about asm coding (in-game flag-switching) but it seems too difficult for me. Any other ideas?
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LOL! DTBK actually paid for this!
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Woah, wait.
You have no idea what you're talking about. Lift off, burrow and all that are NOT commands. They are just iscript entries for a determined header. You see: But that doesn't mean that it's an order. The orders are what composes the animation called LiftOff And I'm pretty sure that sigorder64, if it exists, it's not an unknown. On topic, I'm pretty sure that's the only way around it. |
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Damn, when I was talking about lift off, burrow and other similar thingies I didn't mean code section UnitAnimationOfLiftOffStartsHere: description/signature, only
SIGORDERS i.e. sigorder4 is used for burrow/unburrow actions. Sorry for my english, its probably reason why we're not understood each other. In your Liftoff code section sigorder16 should follow typed lines. Could you fully explain me how exactly sigorders work? ![]() ![]() ![]() ![]() ![]() ![]() |