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Hells Awakening, A 3 player RPG with many features

Creator: private_parts
Time: Jan 27 2008, 2:34 pm

Post #21     ws-Impeached Jun 25 2008, 8:32 pm

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Uber.
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Sure. ws-Impeached@USEast.
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Post #22     private_parts Jun 26 2008, 1:20 pm

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Hells Awakening - You want to play it.
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Ok what times are you guys online? and what timezones?

Im australian, GMT +10.
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Post #23     ws-Impeached Jun 26 2008, 1:53 pm

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Uber.
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I'm east-coast North American, GMT-5.

How about you just add me to MSN messenger at impeachedbard@hotmail.com, then send me a message whenever you're on.
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Post #24     payne Jun 26 2008, 2:19 pm

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Mwahaha! It was a joke about the 200 minerals! >:D
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Same for me :D
bg_payne_love@hotmail.com
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Post #25     private_parts Jun 29 2008, 3:53 pm

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Hells Awakening - You want to play it.
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Thanks guys I've added you both, hopefully we can game together soon.

Update: Two new units to the Monster Database. One new unit to the Boss Database.

Aerbestia (Mutalisk)
Attack:
Health:
Armour:
Description: The mountainous region separating Dagos and Menenos is also the breeding ground for the Aerbestia. These carnivorous flying beasts are extremely territorial, and can easily cause a lone adventurer significant harm. However due to recent events the Aerbestia have been spotted in greater numbers, and now most do not cross the mountain path unless traveling with a heavily guarded caravan.

Witch Doctor (Defiler)
Attack: 0
Health:
Armour:
Description: These strange individuals have been sighted roaming the mountainside beyond the Dagos border. Eyewitnesses report they have seen these men performing strange rituals and some even swear that the so called “Witch Doctors” have been summoning creatures from the Abyss. Whether these rumors are true or not, no one can deny the fact that people have been going missing ever since the first sighting of these men.

Sky Wraith (Flying Starport)
This huge yet clumsy beast is a horrid mutation of the Aerbestia. This monster assaults you during your journey through the Dagos-Menenos mountain path and can only be attacked by standing directly underneath it and shooting at its belly. However it has several abilities that will make this task quite a bit difficult. It can create a large explosion underneath it using the chemicals stored in its body, as well as plant “Spawners” which constantly spew out Spawn until being destroyed. In addition, it can turn the grounds around it into a minefield of volatile chemicals. With some skilful tactics and a good dose of luck you should be able to bring this beast to the ground.
This post was edited 2 times, last edit by private_parts: Jun 30 2008, 2:20 pm.
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Post #26     payne Jul 19 2008, 2:49 pm

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Mwahaha! It was a joke about the 200 minerals! >:D
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We want moar progress! :D
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Post #27     private_parts Jul 22 2008, 1:06 pm

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You ask and you shall receive good sir!

OK well first up we have several additions to the beastiary.

Revenant (Hydralisk Hero)
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Health:
Armour:
Description: These abominations are reanimated corpses with a hunger for a flesh. It was thought that only the advanced necromancy of Witch Doctors could bring these creatures into being but in recent times many Revenants have been spotted east of Menenos. Various scholars have theorised that the unholy eruptions issuing from the Hell Gate is the cause of these spontaneous reanimations, but either way they are still lethal opponents to be treated with the utmost caution.

Wanderer (Dark Templar)
Attack:
Health:
Armour:
Description: Wanderers are trapped souls who have long forgotten their humanity; driven mad by the inability to pass on into the Heavens. Now they roam the Menenos forests, eager to share their anguish with travellers. There is no known way to truly kill a Wanderer, at best travellers can only hope to stave them off long enough to complete their journey.

Spawn (Broodling)
Attack:
Health:
Armour:
Description: These pesky insects infest many caves and tunnels through Sighan. Alone, they can easily be dispatched, but in larger numbers, or in the presence of their Spawn mother it is best go give them a wide berth.

Spider (Lurker)
Attack:
Health:
Armour:
Description: These spiders have been hideously mutated by the Hell Gates demonic energies. Standing two metres tall and posessing acute night vision, the Spider is a huge threat to any adventurer brave enough to brave the dark reaches of Sighan.

Also I have added a fairly large gameplay element to my map. I am going to be focusing more on armour and weapons for the player.

There are currently 6 peices of equipment the player can equip.

Helmet, Armour, Shield, Sword, Gloves, and Boots.

Each of these will give different bonuses to the player, and I have written up several examples, please keep in mind that these are likely to change as balancing progresses. Many of these can be made via the Crafting or Smithing skill, and some can be picked up randomly from monsters or from completing certain quests. Now I don't actualy have enough units to represent each peice of equipment, so it is going to be entirely text based. The player can check what he is wearing by bringing a Civilian to a "Stats" Beacon, and this will bring up all his equipment and what it does. When a player collects a new peice of equipment, it will be compared with his current equipment and the player will have the choice of either equipping it (thus discarding the old peice) or discarding it. As you can imagine this will be a big job trigger wise, but I have thought about it and I believe I can pull it off. Also I am sure you folks at SEN will be happy to help me should I get hung up anywhere. ;)

Ok here are some examples.

Leather, Iron, Steel, Mithril Gauntlets: These gauntlets will give different bonuses to your Specializations (5% chance of mining two ore instead of one, increased EXP, etc.).

Iron, Steel, Mithril Helmet: Helmets will give mana-related buffs (Increased mana regeneration rate, 10% chance spell will drain less mana, etc.).

Leather Boots (Iron, Steel, Mithril Studs): These will also give different bonuses to your Specializations (You tame beasts faster, etc.)

Iron, Steel, Mithril Armour: These will give defence related buffs. (2% chance killing a monster will return a percentage of your health, Health Herbs will heal higher portions of health, Monsters have a higher chance of dropping loot, etc.)

Iron, Steel, Mithril Sword: Each sword will have a higher chance of making a critical hit. Other swords may have differing abilities.

Iron, Steel, Mithril Shield: Each Shield will give the player a higher chance of dodging an enemies attack. Other shields may have differing abilities.



Other equipment will be available to the player also (leather pouches which increase your inventory space, gear for your mercenaries and pets, etc.).

This section is highly susceptible to balancing changes, so please be understanding.

Anyway I hope you have enjoyed this rather large update, more are of course on the way, and please spread the word about my map, testers are an important part of the map making process - and there's nothing better for a map makers mojo then a score of players urging him to finish his map!

Private Parts.
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Post #28     Hug A Zergling Jul 23 2008, 2:55 pm

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Best Zerg Emblem. Ever.
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Woo! looin good! Can't wait till its done
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Post #29     blac_k_night Jul 23 2008, 7:09 pm

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Valefor: Jim Raynor
Gender: female

???????????????????? but yeah, sounds like a brilliant map
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Post #30     Dark_Nokiemens Jul 23 2008, 7:15 pm

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Looking AWESOME right now, I really wanna play it, cause its making me feel anxious!
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Post #31     stickynote Jul 23 2008, 9:01 pm

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I've already seen RPG's where the bosses can cast spells, but this is the first where the bosses have a lot more diversity. On top of that, I find it interesting that a starport is used as a boss. Were you running out of units? :bleh:

I look forward to playing this map, and hope that it turns out well.
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Post #32     private_parts Jul 24 2008, 11:44 am

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Hells Awakening - You want to play it.
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thanks for the comments guys and whoops Valefor is supposed to be Male!!

Actually I beileve I have changed that boss to a CARRIER now. A later boss is an Infested CC.
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Post #33     New-Guy Jul 29 2008, 6:01 pm

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w00t! Lookit what I got! A title!
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I would love to have the chance to test this out with you. It's looking great.

Quick question though: Is there any extended terrain?

Btw, my SC username is New-Guy[CC] @US west
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Post #34     stickynote Jul 29 2008, 11:17 pm

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My sc username is hp_invent on US west and US east.
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Post #35     private_parts Jul 30 2008, 10:17 am

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Hells Awakening - You want to play it.
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I have done a little bit of terrain work here and there but overall no not really I am trying to get all the trigger work out of the way.

Actually I have been using X-tra Editor so far. Mainly just because I have used it my entire mapping life and when SCMDraft2 came out I was resistant to change. :P Once things are finalized yes I will be including extended Terrain. One of my cities (which is situated in the middle of a lake) will rely heavily on extended Terrain.

I am Oh_Man[TFE] on US East you can find me in my Channel CLAN TFE
This post was edited 1 times, last edit by private_parts: Jul 30 2008, 11:23 am.
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