[quote=name:Zergblender][IMG]http://img291.imageshack.us/img291/3356/templewaterupperin8.png[/IMG]
Something I made earlier today. I'll host the map when I finished the terrain, or not at all.
I haven't found a way of making it less blocky.[/quote]Well it looks awesome!
[quote=name:SiN]Heres a new bridge to high dirt blend. It has a few height problems and needs work, but i think its pretty good.
[IMG]http://i162.photobucket.com/albums/t272/SomeIdiotNerd/jungle.jpg[/IMG][/quote]I agree.I like it a lot
[quote=name:stickynote]
I made one for the ladder, and it also uses the bridge to high dirt.
[IMG]http://i244.photobucket.com/albums/gg39/stickynote10/MapTerrain4.jpg[/IMG][/quote]Yeah keep up the nice blends!
[quote=name:A_of-s_t]Here's a ramp idea I made:
[img=http://img233.imageshack.us/img233/4315/rampal8.png]
I think it looks fine ingame, but this can only be used at corners.[/quote]Nice. Too bad it's on the corners only!
Falkoner, you made a very nice blend.I think I know what's your next blend (on Jungle Terrain), but I'm not telling anyone :stfu:
Well it looks awesome!
I agree.I like it a lot
Yeah keep up the nice blends!
Nice. Too bad it's on the corners only!
Falkoner, you made a very nice blend.I think I know what's your next blend (on Jungle Terrain), but I'm not telling anyone
The pylon sprites will uglify it. They have all the edges... uhgg... That looks fine on its own. This sounds kind of like a noob question, but can you walk on top of the floor/missile traps?
The pylon sprites will uglify it. They have all the edges... uhgg... That looks fine on its own. This sounds kind of like a noob question, but can you walk on top of the floor/missile traps?