What's This:
This is the new official thread for: Desert Strike Night 2022. (The continuation of the "Night" and "Fixed" series.)
The changes are based on numerous (1k+) low to high end tier game play. The balance is superb.
It's important to note that all common to advance strategy is still viable but, not exceedingly.
This version will be updated periodically as needed. The original credits will always remain intact.
Special Thanks: Queen-Gambit (Original's), Lanthanide (Permission + Fixed versions), Theo_ua (Concept) and You! (The Fans).
This is the new official thread for: Desert Strike Night 2022. (The continuation of the "Night" and "Fixed" series.)
The changes are based on numerous (1k+) low to high end tier game play. The balance is superb.
It's important to note that all common to advance strategy is still viable but, not exceedingly.
This version will be updated periodically as needed. The original credits will always remain intact.
Special Thanks: Queen-Gambit (Original's), Lanthanide (Permission + Fixed versions), Theo_ua (Concept) and You! (The Fans).
- Desert Strike Night Features:

- Multiple Game Modes.
- Inactive Banning System.
- Cash Delay System.
- Cash Suspension System.
- Cash Banking System.
- Cash Refunds System.
- Split Spawning System.
- Anti-Stealing System.
- Imbalance System.
- Boom Prevention System.
- Map Max Detrimental System.
- Global Bonus System.
- Trophies System.
- Battle Simulations System
- Enemy Debuff's System.
- Dark Stacking System.
- Anti-Base Killing System.
- Cross Building System.
- Cross Upgrades System.
- Race Specials System.
- Race Heroes System.
- Cinematic Sounds.
- Added "Map Max Detrimental System" which prevents all unit lagging.
~ This will not adjust the spawning times of any player at anytime.
~ The first stage will reduce all units hit points by %50.
~ The second stage will reduce all units hit points by %75.
~ The conditions normalize then detrimental s will be removed.
~ The detrimental s will remain if the conditions are satisfied.
~ This will apply to all new units and not prior to activation.
~ This system reduces lag as units are being recycled quicker.
~ This system does not limit host selecting extended units.
~ System and network lag should not be confused with unit lag.
- Added "Anti-Base Killing System" which stops base killing.
~ All your buildings at your base become invulnerable.
~ All your worker units at your base become invulnerable.
~ All teammate buildings at your base will not be invulnerable.
~ All teammate worker units at your base will not be invulnerable.
~ All players can enable or disable this at anytime at there base.
~ All your buildings at your base can't be refunded unless disabled.
- Added "Anti-Stealng System" which prevents teammates stealing.
~ Teammates will not be able to use your items in your base.
~ Teammates units will instantly be removed attempting this.
~ Teammates will receive a notice indicating action was denied.
- Added "Global Bonus System" which rewards all players cash.
~ These will be known as "The Shakuras Storms" in game.
~ There is a total of 5 "The Shakuras Storms" in game.
~ These storms will last 30s and reward cash during it.
~ These storms will reward even during cash delay.
~ These storms will get more potent each time. (more cash)
~ These storms can't be stopped by debuff: Delay.
- Added "Trophies System" which rewards players cash for various task.
~ The trophies are one time and cannot be rewarded multiple times.
~ The trophies are intended to be random so no list provided.
~ The trophies that can be found: "Common", "Rare" and "Epic".
~ The trophies reward: $250, $500 and $1000 based on rarity.
~ The trophies are balanced and equivalent across all races.
- Added "Enemy Debuff's System" which adds negative effects to enemy team.
~ These will be disabled until "20 Minutes" has passed then enabled.
~ These can stack and can only be used one time for each active player.
~ These do not transfer if active player becomes non-active at anytime.
~ These will notify all players in the game of the debuff and who used it.
~ The queued debuff only refers to player's units scheduled to be spawned.
~------------------------- List Of Enemy Debuff's -------------------------~
~ Delay: This will stop the enemy cash for 20s. (60s max stacked)
~ Disrupt: Kills 5 random buildings enemy base. (Gas excluded)
~ Weaken: Enemy units lose 50% hit points none queued. (Can't Stack)
~ Convert: Steals any 100 random enemy units even heroes. (Stolen queued die)
- Added "Dark Stacking System" which allows you to stack buildings for unlimited space.
~ This will only work with Terran and Protoss. Zerg are exempt to this mechanic.
~ You must ctrl+1 the scv or probe while in darkstacking or darkness will take it.
~ You can darkstack as much buildings you want on top of your own buildings ~
~ You can darkstack as much buildings you want on top of your teammates buildings ~
~ You can't darkstack gas on top of gas as intriguing this is to thought.
~ Temporary fog of war (unexplored) will be noticed but, fades as expand.
~ Darkstack with caution as you still will need to click upgrades in buildings.
~ Darkstack uses no EUD's so extended options are still available while hosting.
- Added "Share Cash System" which allows you to share cash with teammates.
~ The minimum amount that can be shared is $500 without limit ~
~ The shared cash will be deducted from your current cash balance ~
~ Teammate's (3vs3's) will receive $250 each deducted from the $500. ~
~ Teammate's (2vs2's) will receive $500 fully deducted from the $500. ~
~ Individual (1vs1's) will receive $0 deducted from the $500. ~
~ Share with caution as some may not want to share back. ~
~ You can't share cash of which you don't currently have. ~
- Added "Cash Suspension System" which stops your income indefinitely prevents long games.
~ Periodic notifications will happen every 15 minutes to maximum of 90 minutes ~
~ You can still use your current income and bank savings after suspension ~
~ You can still earn savings dividends after the cash suspension. ~
- Added "Cash Banking System" which will let players deposit and withdraw income savings.
~ You cannot deposit or withdrawal funds that of which you don't have. ~
~ Early deposit transactions are queue to a maximum of 1 and will deposit on condition. ~
~ Notifications regarding deposit's or withdrawal's will not be shown ~
~ There is no limit to how much you can deposit or withdraw but, minimum is $500 ~
- Added "Cash Refunds System" which will refund your cash on most buildings demolished.
~ All demolished buildings are refunded at 50% (excluding pylons) and rounded to the nearest percent ~
~ All demolished add-ons are refunded at 50% and rounded to the nearest percent. ~
~ All maximum limit reached buildings are refunded at 100%. ~
- Added "Split Spawning System" for Raider & Queen spawns.
~ This will prevent the "WARNING: Unit unplaceable!" message ~
~ This supports multiple stages of congestion and can be adjusted ~
~ This has been tested under massive multiple battle simulations ~
- Added "Battle Simulations System" for computer vs computer or player vs computer. (Internal)
~ This allows me to watch the game play itself with adjustable variables ~
~ This allows me to evaluate or change things without live player testing ~
- Desert Strike Night History:

~---------------------------------------------3.3---------------------------------------------~
- The map has now been renamed to: Desert Strike Night 2022
- All features are now more visually intuitive.
- Most race structure now grant 50% refunds. (was 25%)
- Added new leader board for the Trophies System.
- Added inactive ban warning for active inactive players. (lol?)
- Leader board "Bank" renamed to "Savings". (Still Unlimited)
- Dividends generated from savings starts at $10k. (was 20k)
- Increased the limit conditions for inactive players ban.
- Improved detection to floating units and memory leak units.
- Primary structure now shows required structure for special.
- Primary structure now shows full and half cost of special.
- Reworked split spawning of the units around the temple.
- Added meticulous neutral recycle for 1vs1, 2vs2, etc.
- Added enemy debuff feature information and guidance.
- Updated general feature information and guidance.
- Removed some abandoned or unused strings. (Happens)
- All race units are now more aggressive and focused.
- Minor tweaks and improvements to overall experience.
- Added "Trophies System" which rewards players cash for various task.
~ The trophies are one time and cannot be rewarded multiple times.
~ The trophies are intended to be random so no list provided.
~ The trophies that can be found: "Common", "Rare" and "Epic".
~ The trophies reward: $250, $500 and $1000 based on rarity.
~ The trophies are balanced and equivalent across all races.
- Added "Global Bonus System" which rewards all players cash.
~ These will be known as "The Shakuras Storms" in game.
~ There is a total of 5 "The Shakuras Storms" in game.
~ These storms will last 30s and reward cash during it.
~ These storms will reward even during cash delay.
~ These storms will get more potent each time. (more cash)
~ These storms can't be stopped by debuff: Delay.
- Added "Anti-Base Killing System" which stops base killing.
~ All your buildings at your base become invulnerable.
~ All your worker units at your base become invulnerable.
~ All teammate buildings at your base will not be invulnerable.
~ All teammate worker units at your base will not be invulnerable.
~ All players can enable or disable this at anytime at there base.
~ All your buildings at your base can't be refunded unless disabled.
- Added "Anti-Stealng System" which prevents teammates stealing.
~ Teammates will not be able to use your items in your base.
~ Teammates units will instantly be removed attempting this.
~ Teammates will receive a notice indicating action was denied.
- Added "Enemy Debuff's System" which adds negative effects to enemy team.
~ These will be disabled until "20 Minutes" has passed then enabled.
~ These can stack and can only be used one time for each active player.
~ These do not transfer if active player becomes non-active at anytime.
~ These will notify all players in the game of the debuff and who used it.
~ The queued debuff only refers to player's units scheduled to be spawned.
~-----------------------------------------------------------------------------------------------------~
~ Delay: This will stop the enemy cash for 20s. (60s max stacked)
~ Vanish: Kills 100 random buildings enemy base. (Gas excluded)
~ Weaken: Enemy units lose 50% hit points none queued. (Can't Stack)
~ Convert: Steals any 100 random enemy units even heroes. (Stolen queued die)
~-----------------------------------------------------------------------------------------------------~
- Added "Map Max Detrimental System" which prevents all unit lagging.
~ This will not adjust the spawning times of any player at anytime.
~ The first stage will reduce all units hit points by %50.
~ The second stage will reduce all units hit points by %75.
~ The conditions normalize then detrimental s will be removed.
~ The detrimental s will remain if the conditions are satisfied.
~ This will apply to all new units and not prior to activation.
~ This system reduces lag as units are being recycled quicker.
~ This system does not limit host selecting extended units.
~ System and network lag should not be confused with unit lag.
~---------------------------------------------3.2---------------------------------------------~
- These notes are now considered obsolete.
Coming Soon
Post has been edited 104 time(s), last time on May 4 2022, 7:52 pm by MidNighTime.
None.