Desert Strike Night 2022What's This:
This is the new official thread for: Desert Strike Night 2022. (The continuation of the "Night" and "Fixed" series.)
This map will continue to be updated periodically until otherwise. The original credits will always remain intact.
Special Thanks: Queen-Gambit (Original's), Lanthanide (Permission + Fixed versions), Theo_ua (Concept) and You! (The Fans).
- Desert Strike Night Features:

- Multiple Game Modes.
- Inactive Banning System.
- Cash Delay System.
- Cash Suspension System.
- Cash Banking System.
- Cash Refunds System.
- Cash Limitation System
- Special Limitation System
- Refunds Limitation System
- Shakura Obelisk System
- Split Spawning System.
- Anti-Stealing System.
- Imbalance System.
- Boom Prevention System.
- Map Max Detrimental System.
- Global Bonus System.
- Trophies System.
- Battle Simulations System
- Enemy Debuff's System.
- Dark Stacking System.
- Anti-Base Killing System.
- Cross Building System.
- Cross Upgrades System.
- Race Specials System.
- Race Heroes System.
- Cinematic Sounds.
- Added "Map Max Detrimental System" which prevents all unit lagging.
~ This will not adjust the spawning times of any player at anytime.
~ The first stage will reduce all units hit points by %50.
~ The second stage will reduce all units hit points by %75.
~ The conditions normalize then detrimental s will be removed.
~ The detrimental s will remain if the conditions are satisfied.
~ This will apply to all new units and not prior to activation.
~ This system reduces lag as units are being recycled quicker.
~ This system does not limit host selecting extended units.
~ System and network lag should not be confused with unit lag.
- Added "Anti-Base Killing System" which stops base killing.
~ All your buildings at your base become invulnerable.
~ All your worker units at your base become invulnerable.
~ All teammate buildings at your base will not be invulnerable.
~ All teammate worker units at your base will not be invulnerable.
~ All players can enable or disable this at anytime at there base.
~ All your buildings at your base can't be refunded unless disabled.
- Added "Anti-Stealng System" which prevents teammates stealing.
~ Teammates will not be able to use your items in your base.
~ Teammates units will instantly be removed attempting this.
~ Teammates will receive a notice indicating action was denied.
- Added "Global Bonus System" which rewards all players cash.
~ These will be known as "The Shakuras Storms" in game.
~ There is a total of 5 "The Shakuras Storms" in game.
~ These storms will last 30s and reward cash during it.
~ These storms will reward even during cash delay.
~ These storms will get more potent each time. (more cash)
~ These storms can't be stopped by debuff: Delay.
- Added "Trophies System" which rewards players cash for various task.
~ The trophies are one time and cannot be rewarded multiple times.
~ The trophies are intended to be random so no list provided.
~ The trophies that can be found: "Common", "Rare" and "Epic".
~ The trophies reward: $250, $500 and $1000 based on rarity.
~ The trophies are balanced and equivalent across all races.
- Added "Cash Limitation System" which limits the maximum active cash balance.
~ The maximum active cash limitation is 21k with overflow auto sent to savings.
~ The overflow is considered $500 cash accumulated over the active limitation.
~ Players can withdraw cash overflow just like savings for anything and specials.
~ Cash overflow from massive refunds will also transfer automatically to savings.
~ Cash will seem stuck but, all your overflow cash is being transferred to savings.
~ Savings withdraw that exceed the active cash limitation is considered overflow.
~ This does not delete any active cash, overflow, savings, shared or refunded cash.
- Added "Special Limitation System" which limits consecutive special activation's.
~ Special activation are now three maximum consecutive down from unlimited.
~ Maximum consecutive refers to three specials at one time per each player.
~ This system works in close parallel with the cash limitation system.
~ Strategic specials with teammates has not been changed as intended.
- Added "Refunds Limitation System" which limits the maximum refunds possible.
~ The maximum ammount of refunds that are allowed by each player is set 50.
~ This limit includes and extends to structures outside of your own base.
~ Refunding structures can also impact your spawn so pick and choose wisely.
~ This system works in close parallel with the other limitation systems.
~ This excludes lift refunds generated from factory w/add-on and sunkens.
- Added "Shakura Obelisk System" which is a mysterious watcher of everything.
~ The obelisk is responsible for the "Shakura Storms" bonuses during the game.
~ The obelisk is located in the center of the battlefield as a known structure.
~ The obelisk has a mind of it's own and does thing's based on what "it" thinks.
~ The obelisk may sometimes message suggestions to specific players randomly.
~ The conditions responsible for the obelisk actions are unknown as intended.
~ The obelisk actions will not unbalance the game and is purely fair to all.
~ The obelisk will prompt a notification to all players if it does something.
- Added "Enemy Debuff's System" which adds negative effects to enemy team.
~ These will be disabled until "20 Minutes" has passed then enabled.
~ These can stack and can only be used one time for each active player.
~ These do not transfer if active player becomes non-active at anytime.
~ These will notify all players in the game of the debuff and who used it.
~ The queued debuff only refers to player's units scheduled to be spawned.
~------------------------- List Of Enemy Debuff's -------------------------~
~ Delay: This will stop the enemy cash for 20s. (60s Stacked)
~ Disrupt: Kills 5 random buildings enemy base. (Gas excluded)
~ Weaken: Enemy units lose 50% hit points none queued. (Can't Stack)
~ Convert: Steals any 100 random enemy units even heroes. (Stolen queued die)
- Added "Dark Stacking System" which allows you to stack buildings for unlimited space.
~ This will only work with Terran and Protoss. Zerg are exempt to this mechanic.
~ You must ctrl+1 the scv or probe while in darkstacking or darkness will take it.
~ You can darkstack as much buildings you want on top of your own buildings ~
~ You can darkstack as much buildings you want on top of your teammates buildings ~
~ You can't darkstack gas on top of gas as intriguing this is to thought.
~ Temporary fog of war (unexplored) will be noticed but, fades as expand.
~ Darkstack with caution as you still will need to click upgrades in buildings.
~ Darkstack uses no EUD's so extended options are still available while hosting.
- Added "Share Cash System" which allows you to share cash with teammates.
~ The minimum amount that can be shared is $500 without limit ~
~ The shared cash will be deducted from your current cash balance ~
~ Teammate's (3vs3's) will receive $250 each deducted from the $500. ~
~ Teammate's (2vs2's) will receive $500 fully deducted from the $500. ~
~ Individual (1vs1's) will receive $0 deducted from the $500. ~
~ Share with caution as some may not want to share back. ~
~ You can't share cash of which you don't currently have. ~
- Added "Cash Suspension System" which stops your income indefinitely prevents long games.
~ Periodic notifications will happen every 15 minutes to maximum of 90 minutes ~
~ You can still use your current income and bank savings after suspension ~
~ You can still earn savings dividends after the cash suspension. ~
- Added "Cash Banking System" which will let players deposit and withdraw income savings.
~ You cannot deposit or withdrawal funds that of which you don't have. ~
~ Early deposit transactions are queue to a maximum of 1 and will deposit on condition. ~
~ Notifications regarding deposit's or withdrawal's will not be shown ~
~ There is no limit to how much you can deposit or withdraw but, minimum is $500 ~
- Added "Cash Refunds System" which will refund your cash on most buildings demolished.
~ All demolished buildings are refunded at 50% (excluding pylons) and rounded to the nearest percent ~
~ All demolished add-ons are refunded at 50% and rounded to the nearest percent. ~
~ All maximum limit reached buildings are refunded at 100%. ~
- Added "Split Spawning System" for Raider & Queen spawns.
~ This will prevent the "WARNING: Unit unplaceable!" message ~
~ This supports multiple stages of congestion and can be adjusted ~
~ This has been tested under massive multiple battle simulations ~
- Added "Battle Simulations System" for computer vs computer or player vs computer. (Internal)
~ This allows me to watch the game play itself with adjustable variables ~
~ This allows me to evaluate or change things without live player testing ~
- Desert Strike Night Download:

Post has been edited 108 time(s), last time on Jul 26 2022, 2:43 pm by MidNighTime.
None.
I dont see the reason why dark swarm and disrupting web is removed because of balance, when it actualy does balance the races. Also it must feel abit weird to play without such great spells for races. Maybe remove guard and maybe stim, psi storm too. But it sounds to me Like You wanna ruin the battle by removing stuff from races. Blizzard made balance great between races so keep it that way would be good for game experience. If You want experience bout balance in ds im open for helping You out, feel free to ask ive been doin balance for ds maps for more than 6 years. Some units is made with High armor some is made with High dmg some is made with fast dmg some with High hp some with low hp some does splash some moves fast some moves slow, Blizzard did All that work.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
I agree with the previous speaker. Swarm and Disrupting Web should be restored. If u want have better balance do it in different way. For example make higher price for Web (1000 minerals) or make the units run from under Web or give Web ability only for Corsairs spawned by Robotics Facility structure which is limited to 5. Swarm is good usually against terran so mb make firebats stronger to give possibility counter swarm. There are so many options. Removing main spells is the worst thing.
Post has been edited 1 time(s), last time on Nov 2 2019, 12:08 am by Silent7.

Math + Physics + StarCraft = Zoan
Perhaps removing these spells balances it with all the EUD modifications.
Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.
Perhaps removing these spells balances it with all the EUD modifications.
Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.
Why remove or change spells they should be part of game. Its not that Hard to balance it other way.
Silent7 tank is also real good against swarm
If removing Any spells or Any units it would be sad to play ds My openion. All units and spells sets the strategy of ds all stuff should have its pros and cons as blizzard made em
Post has been edited 1 time(s), last time on Nov 2 2019, 12:23 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Silent7 tank is also real good against swarm
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats
None.
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats
Normal firebats not weak VS zlings and they decent VS zealots cause of splash
I dont know their stats or price in dsn remastered but its possibel to balance those to fit zerglings and zealots
Its been some time since midnightime made this topic estimated time of download 3-5 weeks maybe its coming soon
Post has been edited 1 time(s), last time on Nov 3 2019, 9:19 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Need more testing, and will done good balanse on new EUD
None.
Double post sorry
Post has been edited 1 time(s), last time on Nov 30 2019, 2:16 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Need more testing, and will done good balanse on new EUD
Please make it so that All units is good for something if a unit is to weak VS anything than the unit is never used.
Can You add All heroes to the unit pool so theres more units to choose from
Please make an anti map Max system units so units dosent pile up
Dont disable Web or swarm would be sad to play without em
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Great Ill check it out and tell ya what i think, maybe You upload some replays?
Just had a look on unit stats and its real mixed up everything kinda has +armor only making toss units alot weaker especialy the dragoon and reaver stats was weird reaver alot stronger and dragoon alot weaker than normal dragoon damage is explosive =weaker vs small units already the dragoon is weak vs zealot and lings but with this stats dragoon is totally underpowered vs lings and zealot and rines and firebats medics. i also noticed goliats having real high air dmg and scouts having real low air damage only archon of toss does some ok good air damgage archons dosent have range tho vs bc for excample. guess the point is to have no dragoons lots of zealots and archons if protoss. corsairs having so low air damage too means protoss having hard time dealing with both zerg mutalisk and terran wraith scouts so low air damage means toss having trouble dealing with big air units too bc,devourer,guard. also hydras having 3+3 armor means alot vs dragoons and rines, Normally rines real good vs hydras cause hydras damage is explosive = less damage vs small units and rines damage is ok high vs hydras but with 6 armor on hydras rines only do 3 damage to em it would even up the hydra and rine in battle. zerglings 1 more damage and 5 more health with 3+3 armor also makes it alot stronger unit no wonder you have to make firebats alot stronger to cope with such a strong small unit and ultras also 25 more health with 4+3(upgradet armor+2) armor making it real strong evenly vs tank in swarm (tank has no extra damage) evenly stronger firebats still do less damage vs big units(concusive damage) would be able to deal with ultra. it seems abit weird maybe it will be ok balanced in its own weird way. playing starcraft with all new units stats. Reaver hp is real high but not so high damage (im no fan of that) but balance wise it makes the same i guess. but making air without ground as zerg or terran vs toss game gives no sense to me just because toss has no other than archon antiair. with yamamoto gun targeting archons on far range i understand why you disabled that.
Ill still give it a try but i dont think it will be my taste everyone is different tho.
you could put up some replays of the balance would be good
Post has been edited 2 time(s), last time on Dec 4 2019, 11:28 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Map Updated: 1.2 (12/25/19)
No replays?
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Why tanks refund not working?
Creep refund still working.
None.
Map Updated: 1.4 (NoneEUD) (3/20/20)
The extended option is not available for maps utilizing EUD's. All future releases (for now..) will not support it. This decision was wished by the players for the players.
I think its a good choice your making. Now you just need to normalize the unit stats to make the version good in my openion happy editing. cheers
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
just tested your latest version not bad you made some good step ups compared 2.63 as i see it. just ran trough you unit stats changes is good you made wraiths stronger dmg and spells in general fires more often. gives the fight on battlefield an mroe intensive look i like that. The ultra seemed abit weak in my game but maybe its really strong vs terran with swarm so that might be ok cant fully judge that as i havent played terran zerg on the map. im no fan of you removing yamamoto but thats your choice yamamoto aint that good only vs zerg it can be good. In my game the specials seemed really strong. Maybe you could add a cool dwn on players using specs with a deathcounter or you could increase price of spec. that i think would be good for the map. A cool dwn on spec could be 1 min before you can do your next spec after spec one time. or do both cool down on spec and increased price of spec. another idea could be removing the dmg on terran spec on temple so it only does mindcontrol the units closest to your own temple and do same thing to protoss spec and zerg spec so that only the units closest to your temple would be affected. so that all specs would only be good doin if beeing pushed and they didnt do dmg on enemy temple. it would make it more important to have best spawn cause specs wouldnt finish the game. just given you some ideas to make it less special ending game. other ideas to your map could be adding powerups like an income booster for 1min increases the income by 10 ore per sec if not in delay a strategic use could be fun abit like the instant powerup but best to be used early stage maybe can first use after having 1 gas something like that. but would be better to use at early stage of battle than late stage of battle. something like that could be ok fun i think. overall some good step ups you made tho thumbs up from my side.
A clear sign on me giving all the guidance i can.. yet later more less all my guidance is used without any credit.. seems off that trying to take my guides secretly so that i seem ignored.
Post has been edited 1 time(s), last time on May 7 2022, 9:53 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added