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Looks good, don't think I have ever seen such a symmetrical/clean ash tileset map. Lots of wide open space for having so many expansions, should be fairly balanced for all races. Slightly unrelated but has anyone seen a zerg use that P12 creep effectively to help them on one of these style maps? Placing neutral buildings and creep on melee maps is always interesting, but its a style I have to admit I am not completely used to yet. Sort of still strikes me as a bit weird.
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the expos at 2 and 8 should get more doodads, they currently look pretty plane.
Also you should add some minerals for main/nat and also change the mineralformation in main (at least red's), too. Make it having main+nat around 16 or 17 mineral fields, 14 is just too less, since fe Protoss doesn't get enough minerals vs a Z getting 2expansions, at once in the beginning. ![]() ![]() ![]() ![]() ![]() ![]() |