Staredit Network > Forums > SC1 Map Showcase > Topic: Trouble in Terrorist Town
Trouble in Terrorist Town
Nov 11 2017, 10:10 pm
By: MTiger156  

Nov 11 2017, 10:10 pm MTiger156 Post #1



Trouble in Terrorist Town
(Based off the Garry's Mod game-mode of the same title)

Specs:
-Badlands
-96x96
-242 KB
-Players: 3-7 (fun with 5+)

Story:

A group of soldiers wander an abandoned town. It isn't long until they discover there is a terrorist among them, willing to kill the entire group at any cost. Grab your weapons and choose your allies carefully, or else the terrorist will take you down one-by-one.

Gameplay:
Every round, all players will spawn in a semi-random location, and your role will be given to you. You will be unarmed, so you must quickly explore the map to find a weapon. The innocents will try their best to weed-out the terrorist. All players are colored white, so don't think this will be an easy task. Random killing will typically put you at a disadvantage.

Weapons:
-M16 Rifle: Ranged, standard HP/Damage
-Flamethrower: Melee, increased HP
-Bolt-Action Rifle: Long range, slightly decreased HP
-Shotgun: Short range, high damage, low HP
-Combat Knives: Melee, fast movement, high damage, low HP
-First-aid: Heal other players

Credit System:
Getting kills and surviving rounds will earn you credits. You can use these for weapon/armor upgrades or buy items from the shop. "Innocent" players have access to mostly defensive items, while the Terrorist can use offensive items.

Innocent Shop:
-First-Aid Kit: Full HP
-Hidden Security Camara: Grants vision of small area until detected and destroyed
-UAV Drone: (Science Vessel) Can fly around the map and reveal burrowed/cloaked units. Takes a few hits to shoot down.
-Terrorist Detector 4000: Scans players in large radius around player, alerts if a Terrorist was detected. (Actually isn't OP as it sounds)

Terrorist Shop:
-First-Aid Kit: Full HP
-Radar: Periodically ping other players for the duration of round.
-Activate Cloak: (If bolt-action rifle or shotgun is equipped) Allows periodic, short-duration cloaks.
-Implant Tracker: A queen flies into the area. Parasite one player of your choice.
-Plant C4: Places a mine at current location (so don't do it front of others). Unally players to "arm" it.
-Backstab: If you are alone with one other player, use this to instant-kill them at melee range. (Is expensive) Will not activate if there are witnesses.

Screenshots:

(Minimap)


(Detailed credit-earnings in Mission Objectives)


(Spawn, role as "Innocent")


(Killed the Terrorist)


(Spawn, role as "Terrorist")


(Shot of the Innocent Shop)


(Shot of the Terrorist Shop)

Future Plan:
Though this version is complete. I have plans to evolve this map with more content.
-Expand map size, more terrain
-Increase max player count to 8
-More shop items, more methods of earning credits
-Random events?

Feel free to email questions about map at mtiger156@gmail.com
Do not hesitate to report a bug/glitch.


Attachments:
Trouble in Terrorist Town v1.3.scm
Hits: 0 Size: 241.89kb

Post has been edited 2 time(s), last time on Nov 12 2017, 5:01 am by MTiger156.




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[11:39 pm]
TV3D -- any admins on
[11:25 pm]
Vrael -- bye Corbow
[11:24 pm]
Corbo -- bye
[11:20 pm]
Corbo -- ok
[11:19 pm]
Vrael -- I'm not above a few manly whiskey nose tears in order to get a drink down
[11:18 pm]
Corbo -- which is why Corbo
Corbo shouted: We have a local liquor called chaparro, it fucking smells like hell and tastes like the devil itself
[11:18 pm]
Vrael -- no smell remaining - I chug the chaparro
[11:18 pm]
Vrael -- so here's the plan - I bring my own whiskey, to cleanse my palate, then I shoot a lil whiskey up my nose
[11:18 pm]
Corbo -- its worse
[11:18 pm]
Corbo -- nasty smell really makes it rather undrinkable, then there is the taste
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