Staredit Network > Forums > Staredit Network > Topic: SEN Wikia
SEN Wikia
Sep 12 2017, 5:58 am
By: DeadlyBytes  

Sep 12 2017, 5:58 am DeadlyBytes Post #1

( Discord: DeadlyBytes#6993 / Steam: /id/Bytes )

So out of frustration trying to navigate the current wiki with pages taking decades to load in some cases. I took it opon myself to make a solution.

I have by hand copied over about all of the content on the current wiki onto a new wikia, I believe the only thing missing is some unit based pages.

It took several days mostly out of frustration waiting for pages to load, but I feel it is now at a place where it should be ready to be shared.

It's possible that there might be a page here and there that did not make it, but if you find one let me know and I will move it over.

I have also gone over a majority of the pages trying to fix broken wiki links to pages that do exist as well as applying categories to a lot of pages.

http://staredit-network.wikia.com/wiki/StarEdit_Network_Wiki

Edit: if using mobile it is highly suggested that you use the "Request Desktop Version" for formatting to appear correctly.



None.

Sep 12 2017, 10:46 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Woah. Give this man some minerals.

I salute you, sir!




Sep 12 2017, 11:17 pm CecilSunkure Post #3



Wow nice contribution! Very much appreciated. Mods should sticky this!



None.

Sep 13 2017, 12:20 am Apos Post #4

I order you to forgive yourself!

You are really awesome! This is going to help so many people get into map making that would otherwise have given up just from the slow loading times.




Sep 13 2017, 3:18 am Dem0n Post #5

ᕕ( ᐛ )ᕗ

Quote from Apos
You are really awesome! This is going to help so many people get into map making that would otherwise have given up just from the slow loading times.
Only if it's posted somewhere noticeable that people can easily access (aka not a subforum thread that requires SEN to load multiple pages to access LMAO).




Sep 13 2017, 3:21 am DeadlyBytes Post #6

( Discord: DeadlyBytes#6993 / Steam: /id/Bytes )

Quote from Dem0n
Quote from Apos
You are really awesome! This is going to help so many people get into map making that would otherwise have given up just from the slow loading times.
Only if it's posted somewhere noticeable that people can easily access (aka not a subforum thread that requires SEN to load multiple pages to access LMAO).

If anyone knows of places where this would be appreciated please share it there!



None.

Sep 13 2017, 3:44 am Pr0nogo Post #7



Maybe moose can replace the existing Wiki link on the main site?




Sep 13 2017, 10:40 am Moose Post #8



Yeah, if we're good with replacing the site Wiki (and given the state of that I can't imagine we wouldn't be), then the link can just change.




Sep 14 2017, 3:24 am DeadlyBytes Post #9

( Discord: DeadlyBytes#6993 / Steam: /id/Bytes )

That would be quite the honor. If the staff here can add my account on the wikia I can add them as administrators on the wiki.



None.

Jan 2 2018, 4:41 am Sie_Sayoka Post #10



Change the wiki link please.



None.

Jan 2 2018, 11:37 am Wormer Post #11



Thanks for the bump, at least.. always end up trying to dig this thread...



Some.

Apr 27 2018, 12:59 pm DeadlyBytes Post #12

( Discord: DeadlyBytes#6993 / Steam: /id/Bytes )

I plan on updating the wiki with more of the EUD/EPD information available with current remaster versions. Anyone is welcome to contribute as well!



None.

Aug 17 2019, 7:21 am IlyaSnopchenko Post #13

The Curious

Dunno who wrote some articles but a few of them are full of mistakes or outright tripe. Look at this one, for example, and tell me if we're dealing with the same Starcraft at all?
https://staredit-network.fandom.com/wiki/Units.dat_Entry_Listing

Otherwise, it's been mostly a very interesting and useful reading.



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Aug 17 2019, 11:51 am Nekron Post #14



Its just written in hex o.o




Aug 17 2019, 3:31 pm MTiger156 Post #15

Veteran Mapper

There are very interesting entries in there.
Some of these units did exist in the beta, according to old documentation from devs (Raider, Merc Biker, 6 heroes listed at bottom, and several others that survived the beta).
Seeing that the "Independent" CC, Starport, and Jump Gate survived, its weird that the Barracks and Factory did not.
The zerg units (below) are the most interesting... a 2nd form of Hunter Killer, a 3rd form of Kukulza, a hero Scourge, 3 Cerebrates, and 5 infested units. I haven't found any mention of these anywhere else.

After studying the full list closely, I've pulled down the units that either didn't survive the beta, or never existed.

0x33 - Infested Marine
0x34 - Infested Ghost
0x35 - Infested Battlecruiser
0x36 - Infested Zealot
0x37 - Infested Templar
0x41 - Hunter Killer (Lurker)
0x45 - Kukulza (Devourer)
0x46 - Skipper (Scourge)
0x5E - High Templar (Hero)
0xB4 - Zerg Cerebrate Zargil
0xB5 - Zerg Cerebrate Zarak
0xB6 - Zerg Cerebrate Faluzure
0xD6 - Independent Barracks (Unused)
0xD7 - Independent Factory (Unused)
0xF7 - Raider
0xF8 - Mercenary Biker
0xF9 - Unused Neutral 2
0xFA - Unused Neutral 3
0xFB - Unused Neutral 4
0xFC - Unused Neutral 5
0xFD - Unused
0xFE - Sally
0xFF - Critter
1x00 - Greddo
1x01 - Grom
1x02 - Peter
1x03 - Boskk




Aug 17 2019, 4:35 pm IlyaSnopchenko Post #16

The Curious

Looks like someone delusional confused their wishlist with what is really there in the game. A bunch of that stuff seems to come from the "Vision of the Future" campaign series made by Razorclaw X. You know, that Starcraft / Ranma anime crossover.

All the beta units like Raider and whatnot were in the top half of the list, and remnants of them could be seen in the vanilla stat_txt.tbl, but then all of them except 2 got overwritten by Brood War units. Only two "unused" units remained - those in slots 91 and 92 (Cargo ship and Gunship), and a bunch of unfinished buildings further down in the list that crash the game by default.

Oh, and the Gerard DuGalle ghost unit never existed either. There's only a Battlecruiser hero (which was confusingly called Ghost in Brood War where it was only available for briefings, but it's actually a fully shaped BC hero - unlike Mengsk unit which lost his Yamato Gun somewhere along the way). Same deal with Raszagal (Dark Templar), there's no such unit.

Can anyone here edit the wikia to remedy all that?

Post has been edited 1 time(s), last time on Aug 17 2019, 4:41 pm by IlyaSnopchenko.



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Aug 17 2019, 10:03 pm MTiger156 Post #17

Veteran Mapper

Quote from IlyaSnopchenko
Oh, and the Gerard DuGalle ghost unit never existed either. There's only a Battlecruiser hero (which was confusingly called Ghost in Brood War where it was only available for briefings, but it's actually a fully shaped BC hero - unlike Mengsk unit which lost his Yamato Gun somewhere along the way). Same deal with Raszagal (Dark Templar), there's no such unit.

Mostly correct. DuGalle, Mengsk, Raszagal, and Aldaris are "extended units". They were intended only to be used in briefings, but can appear in-game with a standard unit sprite (BC, BC, Corsair, HT respectively).
In briefing triggers, DuGalle is mistakenly labeled as a Ghost, and Raszagal as a DT.
They do not have order "responses" because they weren't intended to be owned by human players.
Mengsk is the only extended unit that does not have tech (abilities). This may suggest that his data was created before Yamato Gun.




Aug 18 2019, 6:31 am Pr0nogo Post #18



The reason Mengsk doesn't have yamato gun is because his command card is set to Basic Commands, something you can find in 5 seconds or less by launching firegraft. He also does not have the dat reqs to use yamato gun. There is zero reason to speculate that this is anything but an oversight (which in and of itself is inconsequential considering blizzard never intended for the unit to be used in-game).

Though it is pretty funny that someone threw in anime campaign references just to misinform people LMAO




Aug 18 2019, 6:47 am IlyaSnopchenko Post #19

The Curious

I'm not new at this, you know. :) I know all of this (and more), and have been using these units in my campaigns just like any other. I guess most people here have.

The real question is, can someone fix that article in the wikia and the other ones where some of that incorrect information seeped in as well (for example, the protoss and terran spell lists).



Who am I, and why should I care?

Aug 19 2019, 7:48 am IlyaSnopchenko Post #20

The Curious

In the end I signed up for the Fandom.com and just edited that stuff out. If you want something done right, do it yourself. :)

P.S. Someone had also vandalized the "list of units" article, though not to the same extent. I wonder what were they thinking when they were adding information clearly contradicting the actual data?



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[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
Please log in to shout.


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