Hello everyone!
During the Remastered hype I want to return to SC and map making.
I dropped SC about 9 years ago and there was not so popular EUD maps. But now I had read a lot of them and its very cool!
I want to create some sort of defense, like Random Bunker by Ahli-. What I interesting is to make more levels by making some flying units not to fly. So can someone explain how to do this, and is it possible?
I tried to use korean EUD editor. Successfully added shields to Terran Wraith, changed wireframe, but when I removing "Air" property it still can fly. Can someone help me? Any example or so.
Steps I did:
- changed "Air" property for unit
- injected changes into map
- started SC 1.16.1 with EUD enabler
- run map with UMS
Thanks.
None.
Can someone at least say is it possible?
None.
Perhaps you should go the other way. Instead of making a wraith not fly, maybe you should make a vulture look like a wraith?
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I need more types for ground units by making some of them ground only. I also tried to change firebat attack type or adding new attack with ability to shoot air units, but game crashes when firebat attacks someone.
Still interesting is it possible.
None.
I find this page:
http://farty1billion.dyndns.org/euddb/?pg=ref&a=onepage by trgk is very useful in figuring out what is left.
I'm not sure where in Units.dat controls flying/ground flag, or if it even exists.
I didn't find anything in the unitnode structure either, but I haven't put much effort into finding it.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"