Staredit Network > Forums > SC1 Map Showcase > Topic: Civilian
Jul 29 2016, 6:27 am
By: Valadorn  

Jul 29 2016, 6:27 am Valadorn Post #1

I had this idea, to make a campaign around the life of a Civilian, I know , las time I tried something it went horrible , sorry for that, but i learned alot since then :) , this is the first scenario , I dont want to spoil too much, it is about the life of a Civilian :D - Part 0 - Part 1 - Part 2

Post has been edited 2 time(s), last time on Jul 31 2016, 2:41 pm by Valadorn.


Aug 3 2016, 7:07 pm Swampfox Post #2

Hey, just went and played through the three of these, and I have some (hopefully constructive) criticism for ya.

Some specifics:

1. The first map lacked good direction. I couldn't find the medic very easily, and it wasn't necessary to do so for some reason. The map could be finished almost instantly by walking to the tax building then dodging the rines real quick.

2. In the second map, it was actually pretty fun navigating the corridor of battling marines at the start, and the mass of civilians stuck outside the walls at the end of the road painted a pretty good picture. The random procurement of your friend Richard with a dropship made very little sense, and for some reason, flying near the red base got me shot down on one playthrough. Flying to the beacon was trivially easy after skirting around the base.

3. Similar sort of criticisms on the third one. Lack of direction, lack of content in the map, etc.

The general stuff:

1. Right at first the start screens just throw you in the game right away and dont give you a chance to read. Need to have some sort of wait on the start screens.

2. Surprisingly you were able to create a sense of atmosphere with such simple maps, so good job there.

3. Keep in mind audio files are very costly in terms of map size. If you were to try and share maps of these size on bnet, it would take like an hour to download. For a single player campaign, this isnt of much worry, but for any multiplayer maps you may make, keep the audio clips down to just snippets, and compress heavily to reduce size.

4. You should really be naming units and such. This will not only contribute to the atmosphere of your levels, but it can be a good tool in giving the player information. I found myself a little lost at times, and this could help a lot.

5. You need to do more in the map design in order to guide the player where to go. In each map I was essentially set free from the start to just roam wherever. A lot of the time the rest of the map was simply useless space, and this only seems to make the map feel empty unless it is absolutely filled with content.

6. In the end, as some other have said in other threads, you simply need to play more UMS maps! You just need to take things up a notch and increase the complexity of your maps. This will take time, but experiment with stuff!

Good luck with future maps!

Oh yea, heres some tools for ya:

SCMDraft Map Editor - very powerful map editor. Learn it. Love it.

SEN Mapmaking FAQ Thread - Tons of useful mapping info here. Start working your way through here and learning each concept well.

Some random links - You may find some useful stuff here.

SCMaps Archive - Over 18k UMS maps here. It's a little overwhelming but if you want almost all of the UMS maps ever made, here's where you'll find em.

Post has been edited 2 time(s), last time on Aug 3 2016, 7:15 pm by Swampfox.


Aug 3 2016, 8:30 pm Valadorn Post #3

Thank you :), I apprectiate it , and about the red shooting u , curses i forgot to make a transmission where they say that the spaceport is too full and they cant take anyone else, so thats why they shoot if u get too close, I am not sure if I should include the transmission or just maek them not shoot xD


Aug 5 2016, 10:32 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Do you test any of your maps? Every single map you make has a ridiculous amount of stupid errors. After a huge campaign and other maps, you still haven't figured out how to make briefings not instant. That makes me think you're just pounding these out and uploading them without ever playing them yourself. If you keep making maps in this rushed, carefree fashion, nobody is ever going to play anything you make.

Aug 6 2016, 12:05 am noobscrub Post #5


Post has been edited 1 time(s), last time on Jan 20 2023, 11:47 am by noobscrub.


Aug 6 2016, 5:03 am Valadorn Post #6

Briefings werent isntant for me :O , added wait time, and tbh, i pretty much tested them, but alright, you win, if u think they are this awfull I will just give up, srysly I did not plan to annoy ppl and I did not think the requirements are this high and what kind of stupid errors do you mean ? o.O

Post has been edited 3 time(s), last time on Aug 6 2016, 5:16 am by Valadorn.


Aug 6 2016, 3:50 pm lil-Inferno Post #7

Just here for the pie

Quote from Valadorn
Briefings werent isntant for me :O , added wait time, and tbh, i pretty much tested them, but alright, you win, if u think they are this awfull I will just give up, srysly I did not plan to annoy ppl and I did not think the requirements are this high and what kind of stupid errors do you mean ? o.O
He's not saying you should give up. If anything you should continue. You'll get better. I like the ideas and stories you have; playing as a Dominion civilian is interesting, but the actual maps just don't convey it well. That isn't your fault, you're new to this and with time you'll get better. All of us here started at your level. I guarantee a few months from now you'll look back on your old maps and cringe.

I'll echo advice that's been given to you a few times: play more UMS maps, and also open up more UMS maps (at least, unprotected ones). See how they work, learn from them. That's how I learned. Don't take Blizzard's campaigns as all that's possible in Starcraft mapmaking. Hit me up if you ever need help on anything. You can reach me here.

Aug 6 2016, 5:59 pm noobscrub Post #8


Post has been edited 1 time(s), last time on Jan 20 2023, 11:47 am by noobscrub.


Aug 6 2016, 7:10 pm Valadorn Post #9

well scrub, I am sorry to disapoint you, maybe someday I will reach ur 14yrs old lvl :) and Thank you Inferno, will do my best for the next ones to be better :) , sadly i am working on my next scenario already and I did plan to upload it here, I hope u wont hate me too much for it :c :ermm:


Aug 6 2016, 7:12 pm CecilSunkure Post #10


Never before has there been such bad manners. Please ignore him Valadorn. :massimo:


Aug 7 2016, 4:00 am Pr0nogo Post #11

at least he stopped saying 'fam' that's gotta be the most normie thing to say even ironically

I haven't popped these open and probably won't wind up doing it either. I like what the idea could be, however. Like inferno said, keep trying and you'll improve.

Aug 7 2016, 6:44 am Swampfox Post #12

Valadorn I'll keep playing your maps if you put em out. You really should figure out your online problems so you can play some online UMS games.

And noobscrub, you're adding nothing to the thread. Shut the fuck up.


Aug 7 2016, 7:10 am Valadorn Post #13

Thank you guys :D , this means alot for me :D


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