Staredit Network > Forums > SC2 General Discussion > Topic: Legacy of the Void beta
Legacy of the Void beta
Aug 17 2015, 3:41 am
By: KrayZee  

Aug 18 2015, 9:35 pm Vrael Post #21



Quote
First off, you begin with 12 workers with the 15 max supply/14 max control/14 max psi at the start of the game.
EHRMAGHERD YIZZ



None.

Aug 20 2015, 10:28 pm KrayZee Post #22



They made an update today

http://us.battle.net/sc2/en/blog/19875306/legacy-of-the-void-beta-balance-update-preview-august-20-8-20-2015




Aug 21 2015, 3:03 am Oh_Man Post #23

Find Me On Discord (Brood War UMS Community & Staredit Network)

Can someone explain to me why 2v2 or more has never been seen in Esports? I mean, DOTA is a team game and it's one of the biggest esports out there, so why does 2v2+ seem to get no esport action?

I'd also wonder about whether that Archon mode shiz from Brood War days will also ever see esports play?

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Spawn Larva is reduced to 2 per injection, and set to autocast by default
M.U.L.E. is removed
Chrono Boost is removed
Interesting. This is a big move by them. I suppose it was kind of, like, 'needless macro'. But, still, why did they have to REMOVE shit? Couldn't they have just made MULE and Chrono boost have autocast too??




Aug 21 2015, 3:19 pm KrayZee Post #24



Since M.U.L.E. is removed, Extra Supplies and Scanner Sweep will be used more often. I did notice how much unspent minerals I have later in the game because of 12 SCVs from the start and constant use of M.U.L.E.s




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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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