Staredit Network > Forums > SC2 General Discussion > Topic: Legacy of the Void beta
Legacy of the Void beta
Aug 17 2015, 3:41 am
By: KrayZee  

Aug 18 2015, 9:35 pm Vrael Post #21



Quote
First off, you begin with 12 workers with the 15 max supply/14 max control/14 max psi at the start of the game.
EHRMAGHERD YIZZ



None.

Aug 20 2015, 10:28 pm KrayZee Post #22



They made an update today

http://us.battle.net/sc2/en/blog/19875306/legacy-of-the-void-beta-balance-update-preview-august-20-8-20-2015




Aug 21 2015, 3:03 am Oh_Man Post #23

Find Me On Discord (Brood War UMS Community & Staredit Network)

Can someone explain to me why 2v2 or more has never been seen in Esports? I mean, DOTA is a team game and it's one of the biggest esports out there, so why does 2v2+ seem to get no esport action?

I'd also wonder about whether that Archon mode shiz from Brood War days will also ever see esports play?

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Spawn Larva is reduced to 2 per injection, and set to autocast by default
M.U.L.E. is removed
Chrono Boost is removed
Interesting. This is a big move by them. I suppose it was kind of, like, 'needless macro'. But, still, why did they have to REMOVE shit? Couldn't they have just made MULE and Chrono boost have autocast too??




Aug 21 2015, 3:19 pm KrayZee Post #24



Since M.U.L.E. is removed, Extra Supplies and Scanner Sweep will be used more often. I did notice how much unspent minerals I have later in the game because of 12 SCVs from the start and constant use of M.U.L.E.s




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