Staredit Network > Forums > Modding Assistance > Topic: Pr0nogo's Modding Questions
Pr0nogo's Modding Questions
Jun 14 2015, 2:38 am
By: Pr0nogo  

Oct 31 2015, 7:01 pm SCRuler Post #21



So I'm trying to figure out what to do here for the original issue.
DO I use useattack plus the weapon's ID or do I use attackwith and the weapon ID or do I use the order ID instead of the weapon ID?



None.

Oct 31 2015, 7:25 pm Pr0nogo Post #22



Much simpler, just go into DatEdit, Effect: Ensnare, hook up splash radii to make it aoe.




Nov 1 2015, 4:21 am SCRuler Post #23



So you mean look into InfTer suicide attack in dat, change the effect and add the splash radii numbers?
SO I could use plague?



None.

Nov 1 2015, 4:43 am Pr0nogo Post #24



Should be possible, don't see why not since it worked with Ensnare. Just make sure to set the Effect to the same as Plague and match it to Plague's splash (it won't do any damage but it will apply the effect in the same splash).




Nov 1 2015, 4:47 am SCRuler Post #25



so the main attack won't do much damage but will just spread the plague?



None.

Nov 1 2015, 9:52 pm Pr0nogo Post #26



To the best of my knowledge, yes.




Nov 1 2015, 10:20 pm SCRuler Post #27



well thaht's slightly disappointing.



None.

Nov 1 2015, 11:43 pm Pr0nogo Post #28



You can modify the iscript of plague to include domissiledmg and it should apply the damage of the weapon you're modifying in DatEdit, but I haven't tried this as I wanted my Infested Terrans to just apply the Ensnare slow, not do any damage.




Nov 2 2015, 12:29 am Pr0nogo Post #29



Double posting since I have a question now.

Is it possible for a plugin to do the following:

-Detect when a building is unpowered (no Pylon nearby) and kill it? [bonus points for only killing non-neutral structures, e.g. player-owned or computer-owned]
-Detect when a Pylon is destroyed and kill all units in a small location around it? [bonus points for only killing the owning player's units]

I want this to be possible even in melee play.




Nov 2 2015, 6:14 am Sand Wraith Post #30

she/her

Neiv's Teippi can detect and effect both scenarios.

This will be possible even in melee play.




Nov 2 2015, 6:36 am Pr0nogo Post #31



Alright, thank you.




Nov 2 2015, 5:46 pm SCRuler Post #32



I would like the "pylon blows up and does heavy damage to everything around in it's psi field" thing.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
Please log in to shout.


Members Online: lil-Inferno, Oh_Man