Staredit Network > Forums > Portal News > Topic: Welcome to SEN v6!
Welcome to SEN v6!
Aug 29 2014, 12:06 am
By: DevliN  

Aug 29 2014, 12:06 am DevliN Post #1

OVERWATCH STATUS GO

A Simple Introduction
Staredit Network is celebrating it's 11-year anniversary this year, a feat most early members probably never expected to happen. Despite starting as a forum devoted to finding the secrets of the StarCraft editor (and in some cases breaking StarCraft), SEN has evolved into a much larger entity as a community and social network. It became more about forming friendships, sharing ideas, and supporting others in their endeavors, as well as ripping one another apart in heated (and ultimately futile) Serious Discussion debates. There are members who have had the chance to meet in person, have helped one another in long Skype chats, or have taken the opportunity to give sincere advice when others are in need. That is what made Staredit Network important to me.

When maintaining SEN was passed down to me, I was met with a lot of questions about how I'd save the forum or somehow make it popular again. When I agreed to take over, I can honestly say that wasn't my main concern and perhaps things would have been different if it was. Instead I was more interested in attempting to preserve what I had loved about the community and what made the community important to me. We do what we do because we value this website, the community, and the connections we've made here. Working on, maintaining, paying for, and moderating Staredit Network is very much a labor of love for us. And I'm very proud to share the next version of SEN, almost completely re-coded from scratch by Devourer.

What's New in v6?
We know there will be bugs, but we've been painstakingly squashing them for months now to bring you the most polished version of SEN we could. Of course if any new bugs are found, please post them in our new Bug Report thread as Devourer will have a better idea now how to fix them. :)

One of the biggest things Devourer set out to do was create a much faster and less buggy SEN. By building SEN from scratch, he's been able to accomplish that better than we would have imagined. Based on Google Pagespeed checks, the old SEN was running with a score of 19/100 with very little optimization and all sorts of errors. This new and improved SEN is running at 93/100, with the best optimization we could provide. And it works well on mobile, too!

AJAX. AJAX, Everywhere!
We've decided to lean toward full AJAX navigation. We felt this gave the navigation a much smoother feel, and allowed us to play with the idea of updating certain things in realtime. This should allow for a more fluid experience going from page to page, as well as allowing you to park on a page and not having to refresh constantly for a new notification or Shout. Of course this may also be annoying to you, so we've given you the option to disable it in your Settings.

In regards to your Settings, you may also notice that they have all been reset. This is mostly to have you re-acclimate yourself with what has changed, and make sure you prepare yourself for all the new things SEN has to offer. Keep in mind this also means your time settings have changed, so be sure to set that.

One thing to note is that thanks to AJAX, you will now find a small icon in the top left of the window that will act as a notification marker. If you receive a new PM or a new post is made in a thread you subscribe to or you are greeted with moderation, that icon will notify you of something new.

Private Messaging
We've made a few changes to the PM system. First and foremost, PMs are no longer capped. You won't have to worry about clearing your inbox or buying more space. If you are interested in cleaning and sorting, however, we've made some new additions that would help with that. You now have the option to create new folders to store PMS, as well as create rules to help automatically sort incoming messages from certain members into specific folders. This is a very basic system for now, but should interest arise, we can explore updating and upgrading it.

The New Shoutbox
The Shoutbox is the most used feature on SEN, and therefore we've tried our best to make it the best it can be. As mentioned above, all Shouts will now post in realtime. That's perhaps the biggest and most needed update. We've also taken it a step further and allowed members to quote Shouts. Currently this system only works on the first page of the Shoutbox, though we're working on a solution to allow you to select quotes from any and all pages. We've also updated the way searches work in the Shoutbox, allowing you to find the context of a search result and jump to that Shout's exact location on a page.

You will probably also notice that all old Shouts are now gone. We will eventually be creating an old archive database of v5 Shouts for members to browse, so they aren't lost forever!

Search
Speaking of searching, SEN's general search function now works. And hey, there's the ability to perform a quick search as well! Performing a regular search may still have a bit of a delay, but it should no longer cripple the server or cause all sorts of mySQL errors.

Skins
You may have also noticed the look of SEN has changed. We have four skins to start with, the default now being JamaL's design from so long ago. We settled on this skin because, frankly, it's simple but still looks great. When JamaL first posted it years ago, it was met with a whole lot of enthusiasm. We were equally enthusiastic to use it for v6, and show it off as the new SEN. Over time we will add more (and probably port old ones over), but as always we ask you to be patient as we do so.

The DLDB and v4 Wiki
We've also made some aesthetic changes to the DLDB and the original SENv4 wiki. The DLDB now gives you a preview of the maps with a working rating and number of downloads, in addition to a small window showing off some older and perhaps forgotten projects. The system has been remade to focus more on showing off the maps first rather than seating the small image next to a perhaps lengthy description.

The SENv4 Wiki was a fantastic resource, and unfortunately has been buried for too long. We've now made it more accessible by listing all old articles when you go to the Wiki page. We are still going to use MediaWiki for our SC1 and SC2 resources, but at least all the old work is easily accessible.

The Store and Games
The store has some minor changes, including new items being added. For the most part, the store now contains cosmetic improvements. We've added things like name glows and prefixes and suffixes (as clans have been removed), to help make your name stand out.

The Raffle has changed back to a similar system as before with a starting jackpot for a higher payout. The time between drawings has increased, however, giving more members a chance to participate for a higher reward. Ideally this should allow for more interesting raffle results, as well as prevent one or two members from raking in all those sweet sweet minerals due to lack of participation.

The Magic Boxes have also changed, though mostly aesthetically. Boxes are now revealed as they are chosen, as well as showing who chose them without having to hover over them. We've added more combinations of boxes making each reset allot an equal amount of minerals. One combination even has a massive payout box, but at the cost of more 0 boxes.

Post has been edited 3 time(s), last time on Aug 30 2014, 8:06 pm by DevliN. Reason: Fixed formatting



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 29 2014, 12:14 am Fire_Kame Post #2

a left leaning coexistence nut

:wob: Aweesssooommmme




Aug 29 2014, 12:18 am CecilSunkure Post #3



Weeeeeeeeeeeeeeeeeeeeeeeeeeee



None.

Aug 29 2014, 12:50 am Wing Zero Post #4

Magic box king

Are there going to be additional ways of earning minerals?




Aug 29 2014, 12:51 am Devourer Post #5

Hello

Staff / Moderators can now reward single posts with minerals.
You still gain very few minerals for creating content in the forums.



Please report errors in the Staredit.Network forum.

Aug 29 2014, 1:26 am payne Post #6

:payne:

More mineral influx is all SEN needs now.
We could create an amazing economy :awesome:



None.

Aug 29 2014, 2:17 am Jack Post #7

>be faceless void >mfw I have no face

Hype!

Where my dynamic width at though, full width so painful.

Well played Devourer and DevliN and everyone else involved!



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 29 2014, 6:36 am Sacrieur Post #8

Still Napping

Yay avatar increases.

YAAAAAY!

<3



None.

Aug 29 2014, 11:02 am Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Happy Birthday SEN!

Also, yaaay and a big thank you for Devourer learning and doing stuff.




Aug 29 2014, 11:04 am Devourer Post #10

Hello

:)
Big thanks to Roy, Farty, Devlin, Excalibur, Nuderaider and Trgk.
They all helped me a bit (Roy did some more work, though) at the end of the production.
Devlin tested every line of code I have ever written here. Best man for testing stuff and creating images I could use. <3
Farty did an excellent parser work (though the sc2 parser at the moment is not running. Will be fixed, soon)

Post has been edited 3 time(s), last time on Jan 15 2015, 1:06 am by Devourer.



Please report errors in the Staredit.Network forum.

Aug 29 2014, 2:14 pm BloodyZombie117 Post #11

I have no idea what to put here... So I guess I'll just put this here.

Woo! Glad to still be alive after this 2012 thing. :lol:




Sep 1 2014, 1:57 am Sand Wraith Post #12

she/her

Quote from Devourer
Staff / Moderators can now reward single posts with minerals.
You still gain very few minerals for creating content in the forums.

I honestly don't think this is enough. Forum content rewards should be raised and users should be able to self-moderate through repping with minerals (possibly enabled only on productive boards).




Sep 1 2014, 2:13 am payne Post #13

:payne:

Quote from Sand Wraith
Quote from Devourer
Staff / Moderators can now reward single posts with minerals.
You still gain very few minerals for creating content in the forums.

I honestly don't think this is enough. Forum content rewards should be raised and users should be able to self-moderate through repping with minerals (possibly enabled only on productive boards).
Sounds like a good way of stimulating the economy.

Sand Wraith for SEN 2014 Elections!




Sep 1 2014, 2:30 am BloodyZombie117 Post #14

I have no idea what to put here... So I guess I'll just put this here.

Quote from payne
Quote from Sand Wraith
Quote from Devourer
Staff / Moderators can now reward single posts with minerals.
You still gain very few minerals for creating content in the forums.

I honestly don't think this is enough. Forum content rewards should be raised and users should be able to self-moderate through repping with minerals (possibly enabled only on productive boards).
Sounds like a good way of stimulating the economy.

Sand Wraith for SEN 2014 Elections!

It's the reintroduction of Karma! Except with minerals!!




Sep 1 2014, 4:19 am poiuy_qwert Post #15

PyMS and ProTRG developer

Nice. Glad to see the skin finally made it into existence!




Sep 1 2014, 8:58 am Devourer Post #16

Hello

Fixed Attachments Problem

Quote from poiuy_qwert
Nice. Glad to see the skin finally made it into existence!
<3

Attachments:
Hyper Fog of War(fixed).scx
Hits: 1 Size: 38.8kb

Post has been edited 1 time(s), last time on Sep 1 2014, 8:59 am by Devourer.



Please report errors in the Staredit.Network forum.

Sep 3 2014, 10:51 pm Centreri Post #17

Relatively ancient and inactive

Dev. Dev. This is hot. Congratulations on making something so good!

Post has been edited 1 time(s), last time on Sep 3 2014, 10:52 pm by Centreri.



None.

Sep 3 2014, 10:53 pm Devourer Post #18

Hello

Thank you very much, though there stil is work to do :3



Please report errors in the Staredit.Network forum.

Sep 4 2014, 2:55 am Dem0n Post #19

ᕕ( ᐛ )ᕗ

When reading PMs, the avatar beside the person's post is incredibly skewered, which seems odd. It turns every avatar, regardless of shape, into a square. Is that intentional?

EDIT: I just realized I put this in the wrong thread. Whoops... :whistle:

Post has been edited 3 time(s), last time on Sep 4 2014, 3:37 am by Dem0n.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Sep 15 2014, 2:13 pm Praetor Post #20

layin' in the cut

very nice. I don't come here all that often anymore, but I check in every once in a while and this was certainly a pleasant surprise. It seems so fast compared to before! Good work

Something I miss is the maplantis skin though :( any chance of a new one? ^^



this too shall pass

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[10:02 pm]
Suicidal Insanity -- So you can do that
[10:02 pm]
Suicidal Insanity -- But the new text trigger engine uses "Unused location (%d)" for locations which are either unused or have no name
[10:01 pm]
Suicidal Insanity -- Not sure if I disabled that
[10:01 pm]
Suicidal Insanity -- I think scmdraft autogenerates names for you if you do that on map load
[09:59 pm]
Wormer -- Where are those colors for locations which name ends with a color code? :P
[09:54 pm]
Wormer -- Yeah locations with same names are restrictive if I say want to give all locations empty names to save strings
[09:45 pm]
Suicidal Insanity -- One thing I did change - it no longer uses "Invalid Location" for all unused locations
[09:45 pm]
Suicidal Insanity -- And locations
[09:45 pm]
Suicidal Insanity -- You can also give multiple units the same custom name
[09:40 pm]
Wormer -- a thing that can break triggers on recompile http://www.staredit.net/372415/
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