Staredit Network > Forums > SC1 Mapping Tools > Topic: TrigEditPlus
TrigEditPlus
Aug 25 2014, 5:10 am
By: trgk  

Aug 25 2014, 5:10 am trgk Post #1



Put TrigEditPlus.sdp in (SCMDraft2 folder)\Plugin\

DLDB page

This program uses Lua. Any valid lua structures are allowed inside the trigger.
This program uses Scintilla + SciTE coloring for lua syntax.

Post has been edited 1 time(s), last time on Sep 15 2014, 3:34 pm by trgk.



EUD

Sep 5 2016, 1:41 pm Moose Post #2



I've been using this for a bit, there were some features I would like to see:

- Option to use unmodified SC unit names instead of looking them up in the string table. SCMDraft2 stores this in profile options, so TE++ should read and use that value if this is implemented.
- Seems to have some trouble with extended ASCII characters. This causes various problems, like the folded triggers containing far fewer triggers than there are. It's also possible to have triggers that can be copy/pasted out and back in that won't compile, even though nothing was changed other than moving the text between text editors.
- Automatic completion shouldn't disappear while you're typing something that still fits the completions. Right now it alternates with each character.

Post has been edited 2 time(s), last time on Sep 5 2016, 1:49 pm by Mini Moose 2707.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[07:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[07:17 am]
NudeRaider -- Suicidal Insanity obviously francis
Please log in to shout.


Members Online: Roy, Kolokol