Staredit Network > Forums > SC1 Mapping Tools > Topic: TrigEditPlus
TrigEditPlus
Aug 25 2014, 5:10 am
By: trgk  

Aug 25 2014, 5:10 am trgk Post #1



Put TrigEditPlus.sdp in (SCMDraft2 folder)\Plugin\

DLDB page

This program uses Lua. Any valid lua structures are allowed inside the trigger.
This program uses Scintilla + SciTE coloring for lua syntax.

Post has been edited 1 time(s), last time on Sep 15 2014, 3:34 pm by trgk.



EUD

Sep 5 2016, 1:41 pm Moose Post #2



I've been using this for a bit, there were some features I would like to see:

- Option to use unmodified SC unit names instead of looking them up in the string table. SCMDraft2 stores this in profile options, so TE++ should read and use that value if this is implemented.
- Seems to have some trouble with extended ASCII characters. This causes various problems, like the folded triggers containing far fewer triggers than there are. It's also possible to have triggers that can be copy/pasted out and back in that won't compile, even though nothing was changed other than moving the text between text editors.
- Automatic completion shouldn't disappear while you're typing something that still fits the completions. Right now it alternates with each character.

Post has been edited 2 time(s), last time on Sep 5 2016, 1:49 pm by Mini Moose 2707.




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[05:08 pm]
GGmano -- Jjf28 thx good to know
[04:09 pm]
GGmano -- You know what turn rate changes while we at it
[04:09 pm]
GGmano -- Yea see it describet as ccmu fix
[03:52 pm]
GGmano -- Moose no im not all sure
[03:51 pm]
GGmano -- Ok farty1billion thought it opposite you got link for it?
[03:21 pm]
Moose -- GGmano
GGmano shouted: Moose the units allowed per was 200 and have been until remastered came out
r u sure
[03:04 pm]
O)FaRTy1billion[MM] -- extended limits just changes the total map sprite and unit limits
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