Staredit Network > Forums > SC1 Map Showcase > Topic: Exiled 2: The Punished
Exiled 2: The Punished
Nov 12 2013, 6:15 pm
By: Pyro682  

Nov 12 2013, 6:15 pm Pyro682 Post #1



As this map is still in beta stages, you'll find some bugs. Disregard them until the map is put into full swing.


Well, here's a map. I came back just to do a couple maps and finish up a few things... mainly because I found my old harddrive and found out hot to fix it, and I got back a whole database of content, some of which is including my old concept maps.

Exiled 2: The Punished
Specifications:
  • Size: 128x128
  • Players: 1-4
  • Genre: Dodge / Snipe Hybrid
  • Size: ~2.79 mbs
Gameplay:
  • You've committed horrible crimes. Your punishment? Exile.
  • Exile is known by the locals as a process in which they get entertained, some scientific research done, and... whatever. You get the point.
  • You're dropped in a canyon with nothing but a rifle and a pouch of bullets.
  • Worms will crawl down into the canyon for lunch-time.
  • Impress those who watch you by killing the worms with style, and you'll be granted the wish of bringing other criminals down with you.
Screenshots:


This is the pit. Very nice pit, in my mind. Super pits! [But not super arm-pits.]


These are mantis men worms! Mantis men!



Features and Cool Shit:
  • Worms and Mantis Men! [Now, with REAL electrolytes!]1
  • Store and Shit in Top Right-Hand Corner, Ever-so-carefully placed. NEW Feature! Purchasing units now results in ACTUALLY purchasing the unit! YES!2
  • Stolen Sounds from your favorite popular video games from the 90s, including Portal 2, Mortal Kombat, and Starcraft: Broodwar!3
  • A Completely Original, Unique, and Never-done-before remake!4
  • Never-Seen-Before Trigger Constructs, based upon Maps of old age!5
  • Example of the most Down-n-Dirty way to make a [mostly] complete map! The lazy way!6

*Note*
1 Doesn't actually contain Electrolytes.
2 Past results of success are never indicative of success regarding future use.
3 Not all games are from the 90s. Not all sounds are from these games. But they rule anyway.
4 May have been done once. Or 3 times. On a concept map. Something like that.
5 Nobody cares about chicken defense.
6 Actually... this one's pretty damn true. May contain extra cholesterol.




Woops, attaching file. Hold on.

-------------------


Replaced the glitched file. Sorry for uploading the old one!

Attachments:
exiled2beta.scx
Hits: 8 Size: 2112.16kb

Post has been edited 4 time(s), last time on Nov 16 2013, 8:23 pm by Pyro682.



None.

Nov 13 2013, 2:19 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Haha loooks kewl.




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[05:57 am]
Suicidal Insanity -- Pretty sure if you look at the trigger struct definition in the EUD talk you will see the real count :P
[03:53 am]
jjf28 -- so at least 22 bytes are definitely owners**
[03:17 am]
jjf28 -- rest of trigger owners are essentially 3rd party inventions
[03:16 am]
jjf28 -- p1-8, force1-4, all players
[03:16 am]
jjf28 -- o u rite
[03:07 am]
O)FaRTy1billion[MM] -- triggers can be owned by more than just the first 8 though
[02:41 am]
jjf28 -- in the list of groups I just call it "Id27" https://puu.sh/DV0sl/9ffe6a8612.png
[02:39 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: I think its 27 and padding
Wormer
Wormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
you may as well say it's 8bytes + padding
[02:38 am]
jjf28 -- these flags? https://puu.sh/DV0q6/2adbd2e63e.png
[09:32 pm]
O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something
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