I finished playing it about 2 weeks ago, but am only now getting around to writing this.
Overall, I enjoyed the storyline in
Heart of the Swarm better than the one from
Wings of Liberty. It was more linear, which I think is appropriate for the kind of story
StarCraft wants to tell. Something I didn't like about
WoL's storyline was that you could meander around doing irrelevant stuff and it made little difference in the primary story arc. There were a few non-linear elements to
HotS, but it was toned down and more relevant to the overall story. Me likey.
But the price for a cleaner story was, IMO, weaker characters. The additional characters weren't all that impressive to me. Except for maybe Abather, who I kind of liked, Kerrigan's flunkies seemed to exist just so she could have sounding boards. We might as well have just had her talking to herself, in most cases. But on the subject of Kerrigan, she finally felt like herself again. Her vulnerability, cunning, and wickedness were on full display again after not seeing either since the original
SC and
BW. She was disappointingly one-note in
WoL, and I'm very glad she's back. The new voice actress is really sounding like Glynnis Talken, which is good (though I still wish they'd used her again - maybe she wanted too much money or her voice changed with age). I'm hoping the writing for her is still strong in the
Legacy of the Void.
Jim Raynor, Mengsk, and Zeratul felt familiar. Someone earlier criticized Jim Raynor's flip-flopping over Kerrigan. The point is valid, yes, but if Raynor has rationalized that it wasn't really Kerrigan who killed Fenix and countless others, then he was clearly more willing to let his attraction to her take over. It didn't feel like too much of a stretch to me. I do wish Mengsk had been more menacing, but he wasn't bad. Zeratul's new voice actor doesn't quite capture the integrity and ferocity of his original actor, but Blizzard obviously did what they had to do since the original actor died. I'm glad that they gave "The Fallen One" a better name. Amon works (though it's the same name as the villain from
The Legend of Korra!) and makes him feel more like a character than like some phantom whose personification is guaranteed to disappoint. I too found it odd that neither the story nor characters ever directly point out that Narud was Duran. But since it's so obvious that we can all see it, maybe Blizzard didn't want to beat us over the head with that particular detail (though they can be ham-fisted with other things). I was never a fan of infested Stukov. I thought his death gave more poignancy to DuGalle's mental breakdown, but having him survive in infested form weakens that, IMO. He wasn't anything special in
HotS. I wish Artanis had made an appearance, but I'm sure Blizzard hasn't forgotten about him.
The game play was enjoyable, if a bit too easy. I too just massed a ton of my favorite units and sent them into battle to win most of the missions. The evolution missions and their results were interesting, if a little pointless at times. I like how there was an achievement called "Mined Craft," since I've become quite the
Minecraft fan, myself. I liked the explanation of the Zerg's origins. It was risky for Blizzard to explore that, but I think they made interesting choices with it. Some of the original Zerg creatures/characters were cheesy in presentation, but I can let that go.
Again, I liked this campaign a little better than
WoL's, but it still doesn't live up to the epic twists, treacheries, and bonds from the original games' stories. I'll definitely get the final installment.
None.