Oreo Triggers, A new trigger preprocessor
Alright, latest version: http://www.mediafire.com/?krvtr5chehnigyh
This is incredible.
I do love you.
Edit: Could you add a [deathcounter] function which can contain memory value ?
I mean the value of [offset 6284B8] is 350 and I want to put this value in deathcount.
This post was edited 1 time, last edit by Roy: Nov 3 2012, 6:00 pm. Reason given: Edit your old posts instead of double-posting
Try to keep strings short if you're using deathcounters in Display. One string is created per possible DC value, so break at the newline if possible. You can use multiple DCs in the same Display, but this is obviously a unwise. Let me know if I messed up the formula on ->loadAddressValue, swb4u1.
Edit 11/16/12: Updated the download link to include a fix that makes it compile faster in many circumstances.
This post was edited 4 times, last edit by Kaias: Nov 16 2012, 11:01 pm.
Post #66 Lethal_Illusion Apr 11 2013, 2:38 am
I just tried out an old test map that I thought it was pretty neat, so I decided to post it.Attachments:
This was mostly a test to see how easy it'd be to make a few basic spells with Oreo. It turns out it was surprisingly easy.
It's 20x12 so play another game before playing this.
It has EUDs (sorry Macs).
Z = slow fireball
X = defensive wall
C = fast fireball
V = lobbing spell
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