Staredit Network > Forums > SC1 Mapping Tools > Topic: Trigger Loading/Transfer
Trigger Loading/Transfer
May 2 2012, 9:45 pm
By: RuiN  

May 2 2012, 9:45 pm RuiN Post #1



I need a program to transfer triggers from one map to another while leaving the map otherwise unchanged, who can point me in the right direction?


P.S. The map in question was created with SCMDraft2, so many of the units will be removed when using the regular campaign editor, which has the save/load trigger option that I am looking for. It appears that GUEdit has this option also, however none of the options aside of "Load" and "Exit" are working or clickable, even after attempting to load the scenario.

Post has been edited 1 time(s), last time on May 2 2012, 10:09 pm by RuiN.



None.

May 2 2012, 10:21 pm DevliN Post #2

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Copy/paste the triggers between maps?



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May 2 2012, 10:31 pm Dem0n Post #3

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Go to Triggers >> Trigger Editor. From there, you can copy/paste or edit your triggers by typing in stuff. Just copy those triggers and then open the editor in another map and paste them. Then, click on the blue check button in the top left corner to compile it. Make sure all the units and locations match between both maps, or else it won't compile.



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May 2 2012, 11:30 pm Lanthanide Post #4



I expect he's probably got some protected map he can't open in the editor, hence why he's asking.



None.

May 2 2012, 11:56 pm RuiN Post #5



Quote from name:Dem0nS1ayer
Go to Triggers >> Trigger Editor. From there, you can copy/paste or edit your triggers by typing in stuff. Just copy those triggers and then open the editor in another map and paste them. Then, click on the blue check button in the top left corner to compile it. Make sure all the units and locations match between both maps, or else it won't compile.
@Dem0nS1ayer: Are you referring to the trigger editor inside SCMDraft2? I'm under the impression that it is read-only... I'll check up on this solution though, it may be exactly what I need.

@DevliN: Yes, saving triggers from one map and loading triggers to another or "transfer" as the topic is named, would be what I'm trying to accomplish. I mentioned that GUEdit and Campaign Editor have this capability, however they fail for one reason or another as explained in my initial post.

@Lanthanide: That's not at all what I'm trying to do. I was as descriptive as possible and named editors with this capability that fell short in various ways. The map in question is my own and I simply need to replace the triggers in an older edit, with ones that have been fixed.

Edit: @Dem0nS1ayer: I see now about the compile button. I wasn't aware of this, although it still seems buggy. Thanks your for help.

Post has been edited 1 time(s), last time on May 3 2012, 1:40 am by Roy. Reason: Try not to double-post



None.

May 3 2012, 1:25 am DevliN Post #6

OVERWATCH STATUS GO

Quote from RuiN
@DevliN: Yes, saving triggers from one map and loading triggers to another or "transfer" as the topic is named, would be what I'm trying to accomplish. I mentioned that GUEdit and Campaign Editor have this capability, however they fail for one reason or another as explained in my initial post.
I was talking about what Dem0n outlined. :)



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[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
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