Staredit Network > Forums > SC1 Mapping Tools > Topic: Trigger Loading/Transfer
Trigger Loading/Transfer
May 2 2012, 9:45 pm
By: RuiN  

May 2 2012, 9:45 pm RuiN Post #1



I need a program to transfer triggers from one map to another while leaving the map otherwise unchanged, who can point me in the right direction?


P.S. The map in question was created with SCMDraft2, so many of the units will be removed when using the regular campaign editor, which has the save/load trigger option that I am looking for. It appears that GUEdit has this option also, however none of the options aside of "Load" and "Exit" are working or clickable, even after attempting to load the scenario.

Post has been edited 1 time(s), last time on May 2 2012, 10:09 pm by RuiN.



None.

May 2 2012, 10:21 pm DevliN Post #2

OVERWATCH STATUS GO

Copy/paste the triggers between maps?



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May 2 2012, 10:31 pm Dem0n Post #3

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Go to Triggers >> Trigger Editor. From there, you can copy/paste or edit your triggers by typing in stuff. Just copy those triggers and then open the editor in another map and paste them. Then, click on the blue check button in the top left corner to compile it. Make sure all the units and locations match between both maps, or else it won't compile.



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May 2 2012, 11:30 pm Lanthanide Post #4



I expect he's probably got some protected map he can't open in the editor, hence why he's asking.



None.

May 2 2012, 11:56 pm RuiN Post #5



Quote from name:Dem0nS1ayer
Go to Triggers >> Trigger Editor. From there, you can copy/paste or edit your triggers by typing in stuff. Just copy those triggers and then open the editor in another map and paste them. Then, click on the blue check button in the top left corner to compile it. Make sure all the units and locations match between both maps, or else it won't compile.
@Dem0nS1ayer: Are you referring to the trigger editor inside SCMDraft2? I'm under the impression that it is read-only... I'll check up on this solution though, it may be exactly what I need.

@DevliN: Yes, saving triggers from one map and loading triggers to another or "transfer" as the topic is named, would be what I'm trying to accomplish. I mentioned that GUEdit and Campaign Editor have this capability, however they fail for one reason or another as explained in my initial post.

@Lanthanide: That's not at all what I'm trying to do. I was as descriptive as possible and named editors with this capability that fell short in various ways. The map in question is my own and I simply need to replace the triggers in an older edit, with ones that have been fixed.

Edit: @Dem0nS1ayer: I see now about the compile button. I wasn't aware of this, although it still seems buggy. Thanks your for help.

Post has been edited 1 time(s), last time on May 3 2012, 1:40 am by Roy. Reason: Try not to double-post



None.

May 3 2012, 1:25 am DevliN Post #6

OVERWATCH STATUS GO

Quote from RuiN
@DevliN: Yes, saving triggers from one map and loading triggers to another or "transfer" as the topic is named, would be what I'm trying to accomplish. I mentioned that GUEdit and Campaign Editor have this capability, however they fail for one reason or another as explained in my initial post.
I was talking about what Dem0n outlined. :)



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Suicidal Insanity -- feasible is a great wor for stuff like that xD
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jjf28 -- easy not necessarily the word I'd use, but should be doable
[05:43 pm]
Zoan -- NudeRaider
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[2019-10-17. : 6:06 am]
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nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
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[2019-10-16. : 4:20 pm]
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Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
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well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
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