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Shootin' while movin' & Spawn Broodlings, Help !

Creator: JimRaynor1998
Time: Mar 21 2012, 2:37 pm

Post #1     JimRaynor1998 Mar 21 2012, 2:37 pm

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1.How can I make Goliaths shooting while moving ( maybe all units have turret)
2.How can I make the spell "Spawn Broodlings" won't kill the targeted unit, just broodlings come out.

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Post #2     The_UrChai Mar 21 2012, 3:05 pm

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2. In firegraft v.93 for 1.16.1 in the .exe edits under the spawn broodlings spell, there are 2 boxes I think you should use, 1 to make it not kill the unit, and another to make the spell deal damage (if you want it to) check off the boxes and it'll work. I just tested it now, and it works. :)

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Post #3     JimRaynor1998 Mar 22 2012, 1:27 pm

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Thanks, what about turrets ?

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Post #4     JimRaynor1998 Mar 22 2012, 2:19 pm

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But I can't find those boxes.

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Post #5     The_UrChai Mar 22 2012, 5:49 pm

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I will look at the turrets again when I get the chance, but I think it's beyond starcraft's limits. I asked about them once, and the best answer was to look at BSTrhino's Ultimate Doom mod or something. It apparently has tanks that can shoot and move. I tried it but I couldn't get the tanks to behave that way.

Here it is: http://www.moddb.com/mods/ultimate-doom/downloads/ultimate-doom-full-package

As for the buttons not showing up, I will find my version of firegraft and link to it here. I am pretty sure it is this one: http://sc.nibbits.com/assets/firegraft-v093/

That is for Starcraft Version 1.16.1 which is what I assume you are using. I know there were problems with 1.16.1 earlier, but I think this added some missing .exe edits.

Edit: I found I could make Goliaths, but not tanks, shoot while moving. I set the goliath turret AI (in Datedit) under the AI actions tab to "Attack in range" and for the right click AI I told it to "no commands/auto attack"

Once the goliaths are told to attack a target, they stay "locked on" and will continue to attack the target while they move.
This is very buggy and they will sometimes reacquire a target once the first target has died. Other times, they will not aqcuire a new target.
It works on ground and air targets, friendly and enemy targets.
This post was edited 1 time, last edit by The_UrChai: Mar 22 2012, 6:28 pm.

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Post #6     JimRaynor1998 Mar 23 2012, 1:35 pm

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Thanks, but the broodlings still kill the targeted unit. I can't found anywhere to change that.

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Post #7     Biophysicist Mar 26 2012, 8:55 pm

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There's a file in Firegraft that contains all the available EXE edits; you need presumably to update it. Open data.mpq in your Firegraft folder, and replace the Firegraft/1161.fgd file with the one attached to this post.
Attachments:
fgd file
1161.fgd (180.47 kb)
4 hits.

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #8     JimRaynor1998 Mar 31 2012, 8:42 am

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Thanks

Edit: It works
This post was edited 1 time, last edit by Roy: Apr 1 2012, 6:05 pm.  Reason given: Don't double-post

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