Shootin' while movin' & Spawn Broodlings, Help !
Post #1 JimRaynor1998 Mar 21 2012, 2:37 pm
Post #2 The_UrChai Mar 21 2012, 3:05 pm
Post #3 JimRaynor1998 Mar 22 2012, 1:27 pm
Post #4 JimRaynor1998 Mar 22 2012, 2:19 pm
Post #5 The_UrChai Mar 22 2012, 5:49 pm
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Totalitarian Leader
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I will look at the turrets again when I get the chance, but I think it's beyond starcraft's limits. I asked about them once, and the best answer was to look at BSTrhino's Ultimate Doom mod or something. It apparently has tanks that can shoot and move. I tried it but I couldn't get the tanks to behave that way.
Here it is: http://www.moddb.com/mods/ultimate-doom/downloads/ultimate-doom-full-package As for the buttons not showing up, I will find my version of firegraft and link to it here. I am pretty sure it is this one: http://sc.nibbits.com/assets/firegraft-v093/ That is for Starcraft Version 1.16.1 which is what I assume you are using. I know there were problems with 1.16.1 earlier, but I think this added some missing .exe edits. Edit: I found I could make Goliaths, but not tanks, shoot while moving. I set the goliath turret AI (in Datedit) under the AI actions tab to "Attack in range" and for the right click AI I told it to "no commands/auto attack" Once the goliaths are told to attack a target, they stay "locked on" and will continue to attack the target while they move. This is very buggy and they will sometimes reacquire a target once the first target has died. Other times, they will not aqcuire a new target. It works on ground and air targets, friendly and enemy targets. This post was edited 1 time, last edit by The_UrChai: Mar 22 2012, 6:28 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6 JimRaynor1998 Mar 23 2012, 1:35 pm
Post #7
Biophysicist
Mar 26 2012, 8:55 pm
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:(){ :|:& };:
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There's a file in Firegraft that contains all the available EXE edits; you need presumably to update it. Open data.mpq in your Firegraft folder, and replace the Firegraft/1161.fgd file with the one attached to this post.
Attachments:
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Post #8 JimRaynor1998 Mar 31 2012, 8:42 am
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