Staredit Network > Forums > Modding Assistance > Topic: Shootin' while movin' & Spawn Broodlings
Shootin' while movin' & Spawn Broodlings
Mar 21 2012, 2:37 pm
By: JimRaynor1998  

Mar 21 2012, 2:37 pm JimRaynor1998 Post #1



1.How can I make Goliaths shooting while moving ( maybe all units have turret)
2.How can I make the spell "Spawn Broodlings" won't kill the targeted unit, just broodlings come out.



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Mar 21 2012, 3:05 pm The_UrChai Post #2



2. In firegraft v.93 for 1.16.1 in the .exe edits under the spawn broodlings spell, there are 2 boxes I think you should use, 1 to make it not kill the unit, and another to make the spell deal damage (if you want it to) check off the boxes and it'll work. I just tested it now, and it works. :)



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Mar 22 2012, 1:27 pm JimRaynor1998 Post #3



Thanks, what about turrets ?



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Mar 22 2012, 2:19 pm JimRaynor1998 Post #4



But I can't find those boxes.



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Mar 22 2012, 5:49 pm The_UrChai Post #5



I will look at the turrets again when I get the chance, but I think it's beyond starcraft's limits. I asked about them once, and the best answer was to look at BSTrhino's Ultimate Doom mod or something. It apparently has tanks that can shoot and move. I tried it but I couldn't get the tanks to behave that way.

Here it is: http://www.moddb.com/mods/ultimate-doom/downloads/ultimate-doom-full-package

As for the buttons not showing up, I will find my version of firegraft and link to it here. I am pretty sure it is this one: http://sc.nibbits.com/assets/firegraft-v093/

That is for Starcraft Version 1.16.1 which is what I assume you are using. I know there were problems with 1.16.1 earlier, but I think this added some missing .exe edits.

Edit: I found I could make Goliaths, but not tanks, shoot while moving. I set the goliath turret AI (in Datedit) under the AI actions tab to "Attack in range" and for the right click AI I told it to "no commands/auto attack"

Once the goliaths are told to attack a target, they stay "locked on" and will continue to attack the target while they move.
This is very buggy and they will sometimes reacquire a target once the first target has died. Other times, they will not aqcuire a new target.
It works on ground and air targets, friendly and enemy targets.

Post has been edited 1 time(s), last time on Mar 22 2012, 6:28 pm by The_UrChai.



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Mar 23 2012, 1:35 pm JimRaynor1998 Post #6



Thanks, but the broodlings still kill the targeted unit. I can't found anywhere to change that.



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Mar 26 2012, 8:55 pm Biophysicist Post #7



There's a file in Firegraft that contains all the available EXE edits; you need presumably to update it. Open data.mpq in your Firegraft folder, and replace the Firegraft/1161.fgd file with the one attached to this post.

Attachments:
1161.fgd
Hits: 4 Size: 180.47kb



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Mar 31 2012, 8:42 am JimRaynor1998 Post #8



Thanks

Edit: It works

Post has been edited 1 time(s), last time on Apr 1 2012, 6:05 pm by Roy. Reason: Don't double-post



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