Staredit Network > Forums > Games > Topic: lil-Inferno's Indie Game!
lil-Inferno's Indie Game!
Jan 15 2012, 10:01 pm
By: lil-Inferno
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Aug 16 2012, 5:11 pm lil-Inferno Post #61

Just here for the pie

Quote from poison_us
:cheers:

Free copies to SEN?
Possibly. :kame:




Aug 16 2012, 5:14 pm Raitaki Post #62



Yeeeeei



None.

Aug 21 2012, 4:52 pm lil-Inferno Post #63

Just here for the pie

And here it is!

http://www.desura.com/games/slick




Aug 21 2012, 5:27 pm Dem0n Post #64

ᕕ( ᐛ )ᕗ

Enjoy your $1.39 from me.




Aug 21 2012, 7:25 pm Fire_Kame Post #65

wth is starcraft

:( I thought you said you were releasing it for steam.




Aug 21 2012, 7:29 pm lil-Inferno Post #66

Just here for the pie

Steam Greenlight, maybe. It's not even available yet, and neither is the usual Steam submission.




Aug 21 2012, 7:35 pm Fire_Kame Post #67

wth is starcraft

If you put it up on Steam I'd buy it for all the people I know.




Aug 21 2012, 7:37 pm lil-Inferno Post #68

Just here for the pie

When Greenlight is up I'll make sure to try and get on that.




Aug 21 2012, 10:00 pm Oh_Man Post #69

Find Me On Discord (Brood War UMS Community & Staredit Network)

This was the great Super Mario remake ever made.




Jan 9 2013, 1:48 am InsolubleFluff Post #70



This looks really good inferno, you should be incredibly proud!



None.

Jan 10 2013, 1:53 am Generalpie Post #71

Staredit Puckwork

You should release it for Windows 8, I'd be more inclined to play it since I'm not at home most of the time.



None.

Jan 10 2013, 7:25 pm omginbd Post #72



Quote from lil-Inferno
Quote from Positively
Ahah epic :], it's only for X-Box?
Probably only for Xbox Live Indie Games unless a PC platform like Desura or GamersGate will pick it up. Shooting for Steam would be a little too ambitious. Since XNA also supports Windows Phone, I also may port it there (but let's be honest, no one has a Windows Phone).

I have a windows phone! I'll buy it if it ever gets ported :kame:



None.

Jan 10 2013, 7:44 pm lil-Inferno Post #73

Just here for the pie

Quote from omginbd
Quote from lil-Inferno
Quote from Positively
Ahah epic :], it's only for X-Box?
Probably only for Xbox Live Indie Games unless a PC platform like Desura or GamersGate will pick it up. Shooting for Steam would be a little too ambitious. Since XNA also supports Windows Phone, I also may port it there (but let's be honest, no one has a Windows Phone).

I have a windows phone! I'll buy it if it ever gets ported :kame:
It's not worth the time to port it to Windows Phone (or really any other platform) at this point, since I'd have to completely change the control scheme and such.




Aug 16 2013, 5:31 pm lil-Inferno Post #74

Just here for the pie

So like, I spent two weeks working on a small project called Reflector as a break from a large project that I've been working on for a year now. It's been out for like 12 hours. GO BUY IT OR ASK ME FOR A CODE AND I'LL GIVE YOU ONE! :wtfawesome:

http://marketplace.xbox.com/en-US/Product/Reflector/66acd000-77fe-1000-9115-d80258550d82

Here are some screenies if you don't feel like clicking the link.





Also rate it 5 stars kthx




Aug 16 2013, 5:59 pm Pr0nogo Post #75



I'll rate it 69 stars if you give me 6.9 codes.




Aug 17 2013, 8:59 pm NudeRaider Post #76

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Level 26 should be level 50.

Otherwise good work and props for getting shit done.




Aug 17 2013, 9:52 pm lil-Inferno Post #77

Just here for the pie

Thanks Nude! I guess I didn't pay much attention to difficulty disparity because it's a puzzle game and therefore easy to me since I made it, so it was difficult to measure the difficulty objectively. :P




Aug 18 2013, 8:32 am NudeRaider Post #78

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from lil-Inferno
Thanks Nude! I guess I didn't pay much attention to difficulty disparity because it's a puzzle game and therefore easy to me since I made it, so it was difficult to measure the difficulty objectively. :P
:D I haven't played it (not a big fan of puzzle games, plus I got no time because I'm moving) but just look at the level 26 screenie and you'll know what I mean. :P




Aug 18 2013, 3:20 pm Generalpie Post #79

Staredit Puckwork

I actually found 26 very easy. Once you've played through the game to that point, you should have an idea of what to do.



None.

Aug 18 2013, 4:11 pm lil-Inferno Post #80

Just here for the pie

Yeah, much of the levels are designed around introducing a new mechanic or scenario and then combining them to be more difficult in upcoming levels. Level 26 is one of the few levels that relies more on timing than wits.




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