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Internet Congress
Dec 7 2011, 1:37 am
By: rayNimagi
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Feb 11 2012, 1:54 am Bar Refaeli Post #341



Cool game. Might play if you rehost now that I've seen it be played.



None.

Mar 3 2012, 5:46 am rayNimagi Post #342



I played a four-year game with seven players today. This is what I learned:

-Negative policies allow players to get double points from bills. E.g. My policies are +2 Freedom and -2 Economy. I can submit a bill with +Freedom and -Economy and get more points than if I didn't have negatives. Additionally, other players benefit from -Economy, so they vote for my bill. In short, the bill passes too easily.
-If a majority of players favor a single policy, bills with that policy pass extremely often.
-A 50% vote to send a bill to the President results in bills passing much easier than a (50% + 1) requirement.

I think we are going to try 2 year terms on the President next time, just to experiment.



Win by luck, lose by skill.

Mar 3 2012, 6:08 am Lanthanide Post #343



Quote from TiKels
Quote from Lanthanide
Quote from TiKels
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".



None.

Mar 3 2012, 1:12 pm TiKels Post #344



Quote from Lanthanide
Quote from TiKels
Quote from Lanthanide
Quote from TiKels
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".
Sir, I believe you may have overlooked something.

:rolleyes:



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Mar 6 2012, 11:22 pm rayNimagi Post #345



How would you feel about having negative policies, but bills do not require +/- to be equal? So there could be a bill that is just +Economy and nothing else. Or, what if some players gained/lost points for every law implemented, no matter the policies?



Win by luck, lose by skill.

Mar 7 2012, 2:04 am Bar Refaeli Post #346



Almost had 48 hours of 0 null posts...



None.

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