Re-make of Crash Rpg
Post #1 Striker Oct 28 2011, 7:49 am
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Soo just started working on the terrain for a re-make of crash rpg. Anyone who wants to help with the triggers mostly is welcome to pitch in. Crash Rpg is a simple rpg map that basically takes place when your ship crashes on an alien planet. There are about 11 heroes (may change as time goes on.) The whole point of the map is to get your crashed ship up and running with some parts that are scattered across the map. Any extra input into the map would be greatly appreciated. Players: 6 Map Dimensions: 156x144 Playable Area Tileset: Korhal (Urban) Triggers: ![]() ![]() Unit Placement: ![]() ![]() Terrain: ![]() ![]() Ideas: ![]() ![]() ![]() By striker981 at 2011-10-28 This post was edited 1 time, last edit by Striker: Oct 28 2011, 10:04 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #2
[Riney]:]
Oct 28 2011, 8:40 pm
Post #4
UnholyUrine
Oct 28 2011, 10:25 pm
Post #7 Striker Oct 29 2011, 10:18 pm
Post #8
[Riney]:]
Oct 29 2011, 11:49 pm
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NO
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I posted in your thread here Help with Attacking A.I. about that, I could set it up if you need.
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Post #10
Tempz
Oct 31 2011, 2:01 am
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What a caterpillar calls death a master calls a butterfly.
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Well i really do hope you do the original crash rpg justice... I also recommend you and some abilities to the characters if you really want it to be fun.
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #11 Striker Nov 2 2011, 1:03 am
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Anyone have ideas for the abilities to add?
As of right now this is what I've got. Fighter/Zealot -Abilities: Berserker ( 50% buff to HP?) Sorcerer/Dark Templar -Abilities: Fireball ( Single target; 200dmg?) Aero/Phoenix -Abilities: Shield ( Absorbs 500dmg?) Wizard/High Templar -Abilities: Energy Wave ( Multiple targets; 50dmg?) Hunter/Marine -Abilities: Burst ( Fires 3 shots; 50 per shot?) Mech/Thor -Abilities: Barrage ( Fires several strikes at a fixed area; 200 splash dmg?) Ship/Raven -Abilities: Rocket ( One shot; 200 area dmg?) Sniper/Ghost -Abilities: Snipe ( One shot; 250 dmg?) Demon/Roach -Abilities: Clone ( makes 2 Demon clones?) Dragon/Corrupter -Abilities: Fire breath ( Shoots fire at fixed area; 50 dmg/sec?) Shooter/Hydralisk -Abilities: Poison ( Shoots a blanket of poison; 25dmg/sec?) ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
ClansAreForGays
Nov 2 2011, 1:52 am
Post #13
UnholyUrine
Nov 2 2011, 2:29 am
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;)
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I don't think he has to pick just one.
He can remake the original Crash RPG with maybe 1 ability per hero (which upgrades with levels) As long as he stays true to the format of Crash, it should be fine... Remember you have to upgrade the game into SC2 expectations. Tho I think the changing of heroes into different units will probably feel a bit clunky You should probably have them require to return to the crash site in order to upgrade the hero. I wish you'd give us more details... like what heroes are there... and what mechanics you're using to level them up. I think it'd be cool that each hero has their own unique ability (passive/activated) ... then have another ability when they're maxed level. But be careful here... While the original Crash RPG isn't very innovative, some of the heroes were quite creative in their play styles.. The hero progression was carefully planned, and the same care has to be taken with putting new abilities in. Make sure that each ability has their own unique use/mechanic. |
Post #15
UnholyUrine
Nov 2 2011, 7:34 am
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