Re-make of Crash Rpg
Soo just started working on the terrain for a re-make of crash rpg. Anyone who wants to help with the triggers mostly is welcome to pitch in.
Crash Rpg is a simple rpg map that basically takes place when your ship crashes on an alien planet. There are about 11 heroes (may change as time goes on.)
The whole point of the map is to get your crashed ship up and running with some parts that are scattered across the map.
Any extra input into the map would be greatly appreciated.
Map Dimensions: 156x144 Playable Area
Tileset: Korhal (Urban)
By striker981 at 2011-10-28
This post was edited 1 time, last edit by Striker: Oct 28 2011, 10:04 pm.
Thats easy. Assign a variable to the current skin the player hero should be, and then when you spawn the hero or revive the hero the trigger checks this variable and assigns the right model.
I have been having trouble with the A.I. I want it to basically go through the normal A.I. for a melee game, but it doesn't seem to work. I duplicated all the units so i could change things and now it doesn't build anything. Also I need help setting up a hero menu for the players and making a ship crash for a sequence or something.
This post was edited 2 times, last edit by Striker: Oct 29 2011, 11:17 pm.
What a caterpillar calls death a master calls a butterfly.
Well i really do hope you do the original crash rpg justice... I also recommend you and some abilities to the characters if you really want it to be fun.
Anyone have ideas for the abilities to add?
As of right now this is what I've got.
Fighter/Zealot -Abilities: Berserker ( 50% buff to HP?)
Sorcerer/Dark Templar -Abilities: Fireball ( Single target; 200dmg?)
Aero/Phoenix -Abilities: Shield ( Absorbs 500dmg?)
Wizard/High Templar -Abilities: Energy Wave ( Multiple targets; 50dmg?)
Hunter/Marine -Abilities: Burst ( Fires 3 shots; 50 per shot?)
Mech/Thor -Abilities: Barrage ( Fires several strikes at a fixed area; 200 splash dmg?)
Ship/Raven -Abilities: Rocket ( One shot; 200 area dmg?)
Sniper/Ghost -Abilities: Snipe ( One shot; 250 dmg?)
Demon/Roach -Abilities: Clone ( makes 2 Demon clones?)
Dragon/Corrupter -Abilities: Fire breath ( Shoots fire at fixed area; 50 dmg/sec?)
Shooter/Hydralisk -Abilities: Poison ( Shoots a blanket of poison; 25dmg/sec?)
Post #13 UnholyUrine Nov 2 2011, 2:29 am
I don't think he has to pick just one.
He can remake the original Crash RPG with maybe 1 ability per hero (which upgrades with levels)
As long as he stays true to the format of Crash, it should be fine...
Remember you have to upgrade the game into SC2 expectations.
Tho I think the changing of heroes into different units will probably feel a bit clunky
You should probably have them require to return to the crash site in order to upgrade the hero.
I wish you'd give us more details...
like what heroes are there... and what mechanics you're using to level them up.
I think it'd be cool that each hero has their own unique ability (passive/activated) ... then have another ability when they're maxed level.
But be careful here... While the original Crash RPG isn't very innovative, some of the heroes were quite creative in their play styles.. The hero progression was carefully planned, and the same care has to be taken with putting new abilities in.
Make sure that each ability has their own unique use/mechanic.
Post #15 UnholyUrine Nov 2 2011, 7:34 am
Well you did say "As of right now.." so I assumed you had more in the works.
As for abilities.. you'd probably need stuff better than those...
especially if you're not going to change the unit as the heroes level up
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