Quote
Attack P1
Events
Timer - Every 0.2 seconds of Game Time
Local Variables
Conditions
Actions
Unit Group - Pick each unit in (Hydralisk units in Region 001 owned by player 7 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Ability command for ((Picked unit) order at index 0)) == Move
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
((Picked unit) ((Triggering unit) behavior 1) is enabled) == False
Then
Unit - Order (Picked unit) to ( Move targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
Unit - Order (Picked unit) to ( Attack targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
((Picked unit) ((Triggering unit) behavior 1) is enabled) == True
Then
Unit - Order (Picked unit) to ( Move targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Ability command for ((Picked unit) order at index 0)) != Attack
Then
Unit - Order (Picked unit) to ( Attack targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
Events
Timer - Every 0.2 seconds of Game Time
Local Variables
Conditions
Actions
Unit Group - Pick each unit in (Hydralisk units in Region 001 owned by player 7 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Ability command for ((Picked unit) order at index 0)) == Move
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
((Picked unit) ((Triggering unit) behavior 1) is enabled) == False
Then
Unit - Order (Picked unit) to ( Move targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
Unit - Order (Picked unit) to ( Attack targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
((Picked unit) ((Triggering unit) behavior 1) is enabled) == True
Then
Unit - Order (Picked unit) to ( Move targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Ability command for ((Picked unit) order at index 0)) != Attack
Then
Unit - Order (Picked unit) to ( Attack targeting (Position of Barracks [26.50, 85.50])) (Replace Existing Orders)
Else
So this is the trigger I am currently using, but not all the units attack. They all move to the target but when not all of them can attack it they just go idle.
None.






and how did that guy get -963 minerals?