Staredit Network > Forums > Null > Topic: The Gambling Hall
The Gambling Hall
Sep 8 2011, 5:55 pm
By: Azrael
Pages: < 1 2 3
 

Sep 12 2011, 6:32 am Azrael Post #41



Spin 1, winner is 19 Red.

Spin 2, winner is 12 Red.

Spin 3, winner is 34 Red.

Spin 4, winner is 35 Black.

Quote from DevliN
The only problematic thing is that it is constant double/triple/etc. posting. If it needs to be that fast paced, use the Shoutbox.

Ah, I don't think double/triple posting is necessary ^^




Sep 12 2011, 6:34 am TheKeyToKilling Post #42



black then red (currently owed 60)

black next (currently owed 20)



None.

Sep 12 2011, 6:35 am Azrael Post #43



Spin 1, winner is 7 Red.

Spin 2, winner is 22 Black.

Spin 3, winner is 34 Red.

Payment sent to the winners.

Post has been edited 1 time(s), last time on Sep 12 2011, 6:56 am by Azrael.Wrath.




Sep 12 2011, 7:21 am TheKeyToKilling Post #44



got my bet on the dolphins *insert dolphin smiley*.

Post has been edited 1 time(s), last time on Sep 12 2011, 5:34 pm by TheKeyToKilling.



None.

Sep 12 2011, 4:52 pm Azrael Post #45



Taking bets for New England Patriots vs Miami Dolphins until 7 PM EST.

Post has been edited 1 time(s), last time on Sep 12 2011, 10:46 pm by Azrael.Wrath.




Sep 12 2011, 7:31 pm Dem0n Post #46

ᕕ( ᐛ )ᕗ

I wanna bet 100 minerals on the patriots. If I can only do 21, then fine. >>




Sep 13 2011, 2:52 am Azrael Post #47



Tonight's game ended with New England (38) winning against Miama (24). Bets on New England win, and Over bets win.

Payment sent to the winners.




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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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