Staredit Network Forums SC2 Custom Map Showcase Topic: Power Towers Offical Release
Power Towers Offical Release
Sep 4 2011, 10:16 pm
By: timecat  

Sep 4 2011, 10:16 pm timecat Post #1

Presenting a whole new TD based off of WC3 Power Towers! This map has been in developement for ~1.5 months now and is extremely detailed. It is a mazing TD where all towers require energy to attack.

What makes this different from the other 23451 TD maps?
The power transfer system alone makes this map stand out. Generators generate power and can be linked to other towers to provide them with power. Energy can be stored with capacitors for later use and chains of capacitors can be set up to hold extra energy for each wave.

Is that it?
Not at all! The amount of painstaking detail in every aspect of the game shows this wasn't just whipped out in a few days. Every tower level has its own model and every creep has a unique model. It has three different game modes, including a team mode where players work together and help each other out. All towers have varying abilities and six levels of upgrades.

Ok that sounds pretty cool. Do you have any eye candy I can check out before I go play it?
Of course! Head over to to see the promotional video. Once you decide to give it a try in sc2, search for "Power Towers". It's the 8 player map by me.


Sep 8 2011, 12:17 am Tempz Post #2

Very nice game... I remember a td similar to this except that resources were scattered around that map that can be mined.


Sep 8 2011, 12:29 am Lanthanide Post #3

So it's basically this then:


Sep 15 2011, 4:49 am Centreri Post #4

Relatively ancient and inactive

Oh. Interesting. I really liked Power Towers for WCIII, I'll have to check this out.


Sep 22 2011, 3:43 am LoveLess Post #5

Let me show you how to hump without making love.

I very much enjoy it and I even played with you once, just never noticed it was you. I hope to see a bigger variety of towers and I do not know why you changed the wave variety, I absolutely loved it and when it was removed, I was a bit sad.

Hope to see you find a medium everyone can enjoy.


Sep 24 2011, 11:01 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Ok, I played your map the first time now.

Seems like the host selected some team defense mode. I had no clue about what was the rule or who was my defense partner. Never the less nothing came out of my spawn or walked through the checkpoints in my area... (even if I set the round to start on builder).

I was a bit lost. Another guy told me to sell my towers and build a wall, but he wasn't my teammate we figured out after that.

So it lacks some explanations and a display who your allied guy is.

In the end I would rate your map as unfinished/maybe buggy/confusing map I wouldn't enjoy playing again within the next 2 months because I had 0 clue why stuff wasn't working as I thought they would work.

So let's try it again and hopefully get the single defense mode...

second game:
Team game again! My spawn spawned units, yaay! This time I was allied with everyone (we were 3 players). The first player leaked, so everyone lost lives for that (ok, that seems to be the team game rule). After that the first player left the game and... all spawns were disabled...

Game played: 2
Count of critical bugs destroying the game: 2 (100%)
Page where I found your map in EU: page 2

My personal rating score: 0.5 of 10
- 0.5 because it had a working leader board that marked leaving player slots

- Why did you publish the map with a completely broken map (feature)?
- Newbie help isn't existing. You should add a message that tells the player at start that he should build a generator near a checkpoint, build some towers that deal damage and connect the generator to these towers...
- Let the spawn text tags appear longer, maybe show one for each player's checkpoints in their order, too during the first levels like "Ahli's {linebreak} Defense Checkpoint 1".
- Minor criticism: Use a custom leaderboard with dialogs because Blizzard's one is always to huge (it's just my personal hate).
- Let units as towers rotate (example how you could achieve that: unit would be a turret that is attached to an invisible unit with a footprint)

Post has been edited 3 time(s), last time on Sep 24 2011, 11:29 pm by Ahli.

  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:19 am]
Dem0n -- Anyone know how to robotize, say, the dropship's lines?
[01:16 am]
Corbo -- Stop over-complicating yourself.
[01:16 am]
Corbo -- Stop thinking about it and live your life. That is my lesson for today, didn't you get that? :P
[01:12 am]
Zoan -- Just kidding :P but seriously he hasn't responded.. he'll probably respond tomorrow... right?
[01:10 am]
Zoan -- Corbo
Corbo shouted: I never said you had to act like an ass. I just said it seems like so because people aren't usually used to being treated in a direct manner. You don't "burn bridges that don't need to be burned" you simply don't lose time on puny things like "OMG HOW SHOULD I ASK THIS?! OMG" you just Seriously, what's more efficient than just doing?
Vrael shouted: you don't have to be a pussy about it or anything, you can think of the right words for the situation without being all "Well golly gee professor, I really don't want to be such a bother and I know you're busy but if you could find it in your heart to take five seconds and send me that piece of junk well golly I sure woulda appreciate it"
You are all of no help and now my professor has stopped replying T_T
[12:34 am]
Clokr_ -- Mini Moose 2707
Mini Moose 2707 shouted: I can't help but wonder how Blizzard made these .DATs and .BINs. Did they hack them together manually? Did they have internal tools? If so, have our modding tools surpassed them?
They made some crappy MFC apps to edit them. They even forgot a couple of them in the mpqs of some language versions. I think the spanish one had a .got editor.
[12:28 am]
KrayZee -- NyanCon is a thing, apprently. Good job, Nyan Cat.
[11:59 pm]
jjf28 -- poor interviewers, trying so hard to coax some shit-talk outta Sanders
[10:56 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: "on my way"
Arrives ten years later after everything's already destroyed ROFL
[10:56 pm]
lil-Inferno -- Apologies, Mr. Roy.
Please log in to shout.

Members Online: Roy, Dem0n, Corbo, Zoan