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Power Towers Offical Release, Based on wc3 Power Towers

Creator: timecat
Time: Sep 4 2011, 10:16 pm

Post #1     timecat Sep 4 2011, 10:16 pm

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Presenting a whole new TD based off of WC3 Power Towers! This map has been in developement for ~1.5 months now and is extremely detailed. It is a mazing TD where all towers require energy to attack.

What makes this different from the other 23451 TD maps?
The power transfer system alone makes this map stand out. Generators generate power and can be linked to other towers to provide them with power. Energy can be stored with capacitors for later use and chains of capacitors can be set up to hold extra energy for each wave.

Is that it?
Not at all! The amount of painstaking detail in every aspect of the game shows this wasn't just whipped out in a few days. Every tower level has its own model and every creep has a unique model. It has three different game modes, including a team mode where players work together and help each other out. All towers have varying abilities and six levels of upgrades.

Ok that sounds pretty cool. Do you have any eye candy I can check out before I go play it?
Of course! Head over to http://www.youtube.com/watch?v=GsJehtItLlk to see the promotional video. Once you decide to give it a try in sc2, search for "Power Towers". It's the 8 player map by me.

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Post #2     Tempz Sep 8 2011, 12:17 am

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What a caterpillar calls death a master calls a butterfly.
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Very nice game... I remember a td similar to this except that resources were scattered around that map that can be mined.

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
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Post #3     Lanthanide Sep 8 2011, 12:29 am

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So it's basically this then: http://www.kongregate.com/games/CasualCollective/the-space-game

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #4     Centreri Sep 15 2011, 4:49 am

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If I were as smart as I think I am...
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Oh. Interesting. I really liked Power Towers for WCIII, I'll have to check this out.

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Post #5     LoveLess Sep 22 2011, 3:43 am

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I very much enjoy it and I even played with you once, just never noticed it was you. I hope to see a bigger variety of towers and I do not know why you changed the wave variety, I absolutely loved it and when it was removed, I was a bit sad.

Hope to see you find a medium everyone can enjoy.

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Post #6     Ahli Sep 24 2011, 11:01 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Ok, I played your map the first time now.

Seems like the host selected some team defense mode. I had no clue about what was the rule or who was my defense partner. Never the less nothing came out of my spawn or walked through the checkpoints in my area... (even if I set the round to start on builder).

I was a bit lost. Another guy told me to sell my towers and build a wall, but he wasn't my teammate we figured out after that.

So it lacks some explanations and a display who your allied guy is.

In the end I would rate your map as unfinished/maybe buggy/confusing map I wouldn't enjoy playing again within the next 2 months because I had 0 clue why stuff wasn't working as I thought they would work.

So let's try it again and hopefully get the single defense mode...

edit:
second game:
Team game again! My spawn spawned units, yaay! This time I was allied with everyone (we were 3 players). The first player leaked, so everyone lost lives for that (ok, that seems to be the team game rule). After that the first player left the game and... all spawns were disabled...


SUMMARY:
Game played: 2
Count of critical bugs destroying the game: 2 (100%)
Page where I found your map in EU: page 2

My personal rating score: 0.5 of 10
- 0.5 because it had a working leader board that marked leaving player slots

Criticism:
- Why did you publish the map with a completely broken map (feature)?
- Newbie help isn't existing. You should add a message that tells the player at start that he should build a generator near a checkpoint, build some towers that deal damage and connect the generator to these towers...
- Let the spawn text tags appear longer, maybe show one for each player's checkpoints in their order, too during the first levels like "Ahli's {linebreak} Defense Checkpoint 1".
- Minor criticism: Use a custom leaderboard with dialogs because Blizzard's one is always to huge (it's just my personal hate).
- Let units as towers rotate (example how you could achieve that: unit would be a turret that is attached to an invisible unit with a footprint)
This post was edited 3 times, last edit by Ahli: Sep 24 2011, 11:29 pm.

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[05:49 am]
O)FaRTy1billion -- I think you just have to hit it before the animation of the stuff coming in finishes. ;o
[05:48 am]
O)FaRTy1billion -- Unless that's what you meant. P
[05:48 am]
O)FaRTy1billion -- Actually, hold enter after the countdown so that it hits 'Start' before the briefing loads, so the briefing still plays.
[05:48 am]
O)FaRTy1billion -- Yes.
[05:32 am]
RIVE -- Too many years of online games where the first thing you do is hit Enter?
[05:15 am]
O)FaRTy1billion -- lol, I forgot briefings had a replay button
[05:04 am]
Arkane -- 3';
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