Quote
Please excuse my unfamiliarity to this forum, I'm hoping I'm not doing something wrong here.
Recently, I began experimenting with redstone repeaters, and found a series very interesting glitches that allows for very efficient and flexible music designs.
If I may take the liberty to, I call it jumping, because it jumps ahead and counts a repeater later in the circuit. But I'm getting ahead of myself.
Now, for simplicity's sake, I'm just going to use text to demonstrate the design. I may later go back and create images if it's necessary. I couldn't find one that had repeater pictures.
> v ^ < * ...... Redstone Right down up left other
1 2 3 4 .......... Repeater 1 click 2 click... etc
X ..... note block
O ......... torch
._ space holder
1.
O>>4X4*
2.
_..........*
...........X
...........3 It should be obvious the 3 is facing upwards above the note block and the 4s are facing right.
.....O>>4X4*
3. Pending =D
1. One would be tempted to believe that after 4 clicks (is that the right word for the unit of time?) the note block will go off, but for some reason, it includes the timer directly after it. Please note that the redstone after the second repeater is crucial, as not having it will not allow it to play the note at all. Actually as a side note, it WILL play the note, but only when power is removed =P ... This could be useful for a "step off the pressure plate and the TNT blows up" scenario. The system will work with the second repeater gone, but it still must have a redstone piece directly beside the note block. If it wasn't clear, the redstone piece only has to be adjacent to the note block, not in line with any repeater. It doesn't matter what direction the redstone piece is facing. At 8 clicks the block plays.
2. This system is an expansion on the previous idea. Interestingly, repeaters shooting off from the side of one of these systems ARE NOT affected by the second 4, allowing that note to be played ... BEFORE the first note block. It's almost like you're traveling through in time! In this instance... 7 clicks after the torch is placed, the top block will play, and then at 8 clicks the bottom will play.
3. You can combine and loop pieces around in an assortment of ways allowing for tons and tons of possibilities. This system is very, as was said, flexible and efficient. Usually after the redstone after the first noteblock I will have a repeater going up and one going down at different click times (and then a note block and then a redstone piece).
Sorry if this is kinda hard to read. Please respond =D.
I also have other designs. This one is largely suited for pieces with multiple voices occuring at the same time. I will (hopefully soon) put up pictures for 3 that show the different attachments to the main stem that allow for compact design. My end products usually have about ~half the blocks being note blocks.
Recently, I began experimenting with redstone repeaters, and found a series very interesting glitches that allows for very efficient and flexible music designs.
If I may take the liberty to, I call it jumping, because it jumps ahead and counts a repeater later in the circuit. But I'm getting ahead of myself.
Now, for simplicity's sake, I'm just going to use text to demonstrate the design. I may later go back and create images if it's necessary. I couldn't find one that had repeater pictures.
> v ^ < * ...... Redstone Right down up left other
1 2 3 4 .......... Repeater 1 click 2 click... etc
X ..... note block
O ......... torch
._ space holder
1.
O>>4X4*
2.
_..........*
...........X
...........3 It should be obvious the 3 is facing upwards above the note block and the 4s are facing right.
.....O>>4X4*
3. Pending =D
1. One would be tempted to believe that after 4 clicks (is that the right word for the unit of time?) the note block will go off, but for some reason, it includes the timer directly after it. Please note that the redstone after the second repeater is crucial, as not having it will not allow it to play the note at all. Actually as a side note, it WILL play the note, but only when power is removed =P ... This could be useful for a "step off the pressure plate and the TNT blows up" scenario. The system will work with the second repeater gone, but it still must have a redstone piece directly beside the note block. If it wasn't clear, the redstone piece only has to be adjacent to the note block, not in line with any repeater. It doesn't matter what direction the redstone piece is facing. At 8 clicks the block plays.
2. This system is an expansion on the previous idea. Interestingly, repeaters shooting off from the side of one of these systems ARE NOT affected by the second 4, allowing that note to be played ... BEFORE the first note block. It's almost like you're traveling through in time! In this instance... 7 clicks after the torch is placed, the top block will play, and then at 8 clicks the bottom will play.
3. You can combine and loop pieces around in an assortment of ways allowing for tons and tons of possibilities. This system is very, as was said, flexible and efficient. Usually after the redstone after the first noteblock I will have a repeater going up and one going down at different click times (and then a note block and then a redstone piece).
Sorry if this is kinda hard to read. Please respond =D.
I also have other designs. This one is largely suited for pieces with multiple voices occuring at the same time. I will (hopefully soon) put up pictures for 3 that show the different attachments to the main stem that allow for compact design. My end products usually have about ~half the blocks being note blocks.
From here.
They don't line up right on SEN but hopefully with about a minute of effort you can get the idea.
How do I get my discoveries and implementations publicized to anyone else?
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
-NudeRaider