Cosmic Battle
This map is a 6 Player Arena Battle map including a set of almost 8 Characters and plays out by having each character have a set of 4 to 9 Spells, simplifing the learning experience to Arenas Similiar as well as to provide excellent fun with battle. Most spells use some sort of Tracker. And every single character has there own locations and trackers.
All characters have some similiar moves but none are completely the same to give a diverse feel but a good varying difficulty at gameplay. All Characters are either made up or come from some RP storylines. All character spells have been outfitted with Death counter timers to keep moves from being spammed constantly(besides 1s moves which have low counters), and all 3 moves have been made with Gas Counters to keep them from being used for a certain amount of time as long as the player has gas.
1 = Scout
2 = Carrier
3 = Corsair""
Arbiter = Heal.""
""- These two will be swapped around later on because of keyboard positioning
If a move has an "N" before it, it means that you "Need # Minerals" to do the move because the move takes minerals to initate and then takes minerals to finish.
Gray Matter-Ruler of Nerion- The Ruler of the Arena(Or the Place where you battle)(High Templar)
Dark Matter Attack
MoveList
P- Dark Matter Shield - Every once and awhile his shield gos back up to 2. (Shield max is 10/10 and armor on the shields is 50)
1- Ionic Blaster -Spawns 6 sets of 100 damage scouts
1+1 - Ionic Repeater -Spawns One set of 3 tanks then spawns another set
2- Dark Matter -Spawns 3 Bcs in a row
3- XV Ionic Nova - Spawns a Carrier that follows nearby units and pulls nearby enemys into the immediate vicinity Via Vaccum Effect and spawns a massive load of tanks.
Irk DarkWater- Scourge of the Putrid SwampLands(Raynor Rine)
Death Ray
1- Death Ray - Spawns a 2 Quick striking sets of Guardians
1+1- Death Wave - Spawns 4 Lurker sets directly around Irk via Grid
2-<Flash <0E>Storm - Spawns 3 Reavers and 1 Arbiter for massive Damage
3-Dark Art:Souless - Spawns 1 Arbiter and then 2 Arbiters, waits for a second and then strikes quickly with 2 BCs, and during this strike Irk is transported away from the location momentarily meaning he cannot be hit as soon as the BC's appear.
MD or Mecha Dragon-The Beast of mankind(Regular Hydralisk)
Thermal Mortor
MD
1- Gatling Cannon - Spawns a set of Marines Around the target
1+1- Concussive Barrage - Spawns a Quick Shot of 9 Vultures and then spawns a DA for Maelstrom
2- Thermal Mortor - Spawns 3 sets of 2 Sieged Tanks for long ranged damage
3- Shining Blitz Mode - Literally Switchs MD into a Super powered Mode and switchs his hydra for a hero.
Meteor Impact!
SMD or Shining Mecha Dragon- The Merciless Shining Beast(Hero Hydralisk)
(3)+1- Super RailGun - Spawns 2 sets of 2 Quick striking Bcs
(3)+2- Meteor Impact - Stalls for a moment before warning people on the map and then striking with 2 sets of 8 250 Damage siege tanks
Mr.Builtit-Hillbilly mechniac with a computers mind. Mr.Buildit works a bit odd but will have a completely different spell system in the end.(SCV)
Building turned into a Vult
Bunker - Explosives V(Vulture)
Missile Turret - Gun M(Rine)
Supply Depot- Cannon B(Siege tank)
1- Bam Bam Baby!- Spawns a constant set of ghosts from Gun M Summon
2 - KABOOM! - Creates an Explosion of Sieged siege tanks around Explosives V
3- Special Cannon B- Kills Cannon B and turns it into a Hero Siege tank(Not siegable and neither is cannon B)
3+2 - Trial of the Machines - Constant spawn of Rapid hitting Wraiths appears over all 3 Machines with special Cannon B about 50 times before ending with 2 Bcs from each Machine. During this spell all machines and Mr.Buildit Become Invulnrable.
Vekthal Kaito - The Demonborn Paladin(Very Combo Happy Character and Melee Based)(Fenix Zealot)
Atonement of Sin:
1-Concentrated Slash - Spawns 4 Dts around the foe and moves vekthal with it.
1+1-A Paladin's Might - Spawns 8 Zealots that attack the foe
2-Demonic blight - Spawns a barrage of Guardians and Mutalisks and ends with a Defiler to allow for Plague
2+1- Demonic Rage- Spawns a bigger barrage of guardians and mutalisks and ends with a Tank Barrage
3- Atonement of Sin - Spawns invulnrable computer Dts around target and consistantly attacks with 2 Scouts about 20 times over before ending with a ghost barrage and Templar barrage then the Dts turn to the players color and attack for a final blow.
Alex Azurelich - The 4th Death(Hero Zergling)
Eraser Cannon:
1- Flash Step - Teleports to nearby target
1+1 -Blue Shockwave - Spawns Scouts that attack at tracker Location
2 - Eraser Cannon - Moves a Carrier over Most Left Target(Or Enemy due to allying) and sends an interceptor from the player to get nearby and spawn Gols and mutas to cause a quick bout of damage
2+2 -Deaths Eraser - Same as Eraser cannon Except the Interceptor explosions change from scvs to Science vessel and when it hits it spawns 3 sets of wraiths and scouts that WILL kill without healing.
3-Soul Slash - Charges up by spawning Scouts from all 4 corners of the arena and then blows them up before sending Alex and an interceptor towards a target with a carrier over it before it arrives and then consistantly spawns a scout barrage of weaks over the person for about 30 times over. (IS healable but is unsurvivable without)
(NEW) Mysterio Unseen - Spectre from the unknown horizon(Starcraft Hero Dark Templar not Zeratual)
1 - Nothing - Spawns a constant hit of wraiths that follow tracker locations
1+1 - Mystic Energy - Spawns a constat set of hallucated scouts at first and then changes to a barrage of weak scouts
2 - Living End - Spawns a Scout that follows the target and spawns constant lurkers
2+1- Anguish - Spawns scourges over Mysterio that go straight to a nearby foe and then blow up into mutalisks that constantly move towards the foe before spawning 4 probes and drones to trap the target for a triple Hit.
3 - Eternal Void - Pulls Everyone in for a duration of a chant before anyone nearby gets sent into a place called the void and gets consistantly struck by turrets and Randomized BC barrages.
2 variants of this
1. If anyone is nearby in the location they immediatly get sent to the void.
2. If no one is nearby a Corsair spawns above Mysterio and wherever he casts a web if anyone is in that webs space, they will get sent to the void. (If anyone dies early then the move ends early)
Void Pullin
Void Area:
(NEW)Zero -The Psychatic Wizard of Blades(Tassadar Templar)
1 - Blood Scythe - Attacks nearby targets with 2 sets of Ultralisks that spawn on them
N15 +1+1 - Psycho Summoning - Spawns a constant barrage of valks over the computer target before making them wander and blowing up into randomized units(Gol,Wraith,Rine,Vult)
2 - Adamantitum Golem - Summons an Adamant(Or Invulnrable) Archon which occassionally spawns a gol set that attacks quickly.
2+2 - Suicidal Golem - Surrounds the Archon with Siege tanks and after a few moments the golem explodes into a Massive Goliath attack barrage that is deadly at close Range and almost worthless at far range.(Stragetic Use Needed)
3 -Psycho Summoning: Blade Rain - This odd move causes an constant explosion of observers around Zero before splitting off 2 individualized computer interceptors to 6 locations across the entire arena to form a Diamond with Disabled Uraj Crystals owned by the computer. Those Uraj crystals once the interceptors make complete rounds turn into 2 Wraiths and 2 Scouts which after all spawn turn into computers and come directly to Zero for a short time, and during that time there are also weaker scouts getting spawned into the mass before it is junkyard dogged(Made to wander) and turned to the players color for a Massive widespread Field attack. And during this time that all these units are on the map, Zero has his hp constantly set to 60%. The move ends with the all the air units heading back towards zero and blowing up via rapid location positioning across the map until all of them are gone.
Diamond Formation:
Release:
Thats it for the map so far. The Map has been checked by me several hundred times for glitchs and mistimes on any of the characters to keep it smooth running, and also has a punching bag for damage testing. and has already gotten some good reps from some people. Only one character is remaining to be completed and some moves need to be redone to work more effectively then they currently do. Once thats finished the map will be finally done. Thank you for taking time to read through this maps production work.
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Post has been edited 11 time(s), last time on Apr 7 2011, 3:48 am by ScaleMatrix.
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