Scenario - You awake in the foyer of a mansion, with one objective: Escape alive. And I don't mean merely "Break a window and run away." There are... things that may bring an untimely end to your person. How you escape is entirely up to you, however be warned, this is not a cakewalk. Working together significantly increases your chances of surviving, although you are not required to.
Key Points
- Death traps, puzzles, and other surprises are present in this mansion.
- Locked doors have specific keys that open them. (Diamond key opens diamond lock, for example)
- Locked doors cannot be broken down except by a good-sized explosion or a monstrosity. Unlocked doors can be broken down easily (Just cuz).
- Items are scattered throughout the mansion, use them to your whim. If a vital key or object is lost, fear not, for there is always an alternate route.
- There are very few death traps that you cannot escape from. There is always a way to survive those. The mansion gives you a fair warning before you step into an inescapable trap.
- Starting inventory items vary.
- Unit collision exists but is ignored for players and corpses. Unit collision would apply if there was a rather obvious piece of furniture blocking the door you wish to go through.
How to Play
Note: The exception to this is the Report action, which is free to use. If you have found irrefutable proof that a player is dead, you have the option of "reporting" their death, and it will not cost you an action. This will make their death official, and I will cross them off the player list. If you cannot definitively identify a corpse or otherwise verify a death, then you will be unable to report it.
Turns will progress as specified. In the example above, if Bob were to have his second action being "knock out anyone opening a drawer", he would immediately attack the player as his second action. Two conflicting actions in the same turn will be based off of logic, such that it takes less time to pull a gun's trigger than it does to move to the player's position across the room.
Players that are reported dead are unable to post game-altering information in the thread. In addition, any actions violating SEN's rules (such as sexually violating one's hand and/or another player) will cause instant death. You have been warned.
- All players get 3 actions and 1 movement per turn, in whichever order you want to use them. The actions can consist of anything you could do in real life: search the room, scan adjacent rooms, wield a weapon, kill someone, use various objects to setup a death trap, hide under a bed, start a fire, whatever. Your imagination and the confines of reality are the only limits here.
- Following Azrael's "Badass Rule", it is impossible to not carry out your actions to the extent you specify, if nothing is stopping it and the target is in the same room. However, thrown objects specifically targeting the head of a player in another room have a 10% chance to miss the head and hit the body. This does not apply to firearms or projectile weapons.
- Any player knocked unconscious by any means forfeits any remaining actions for that turn, and the following turn has one less action due to the first action being used to "revive". That means if you are KO'd in the first action of turn 22, and one action from 23.
- The movement is simply moving from one room to another. Since most rooms are not squares or rectangles, I do not give the option to sprint.
- When you enter a room, you close the door behind you by default. If you wish to leave it open, say so in your pm. This does not require an action.
- Since you only get 3 actions and 1 movement per turn, you may want to optimize these actions via "if...then" conditions.
- For instance, you could say:
-]I search the cabinet's drawers.
-If I find a weapon, then I wield it.
-If I find anything useful, then I take it.
-If I don't find anything, then I rip out one of the drawers and carry it.
-If I found a weapon or pulled the drawer out, then I kill that nasty thing under the bed with it. - If there is just a gun in the drawer, then the 3 actions will be:
1) Searching the drawer.
2) Wielding the gun.
3) Shooting the nasty thing under the bed. - In this way, you can use "if...then" conditions to make sure you're using your 3 actions to their fullest potential.
At the end of the game, I'll give a full description of everything that happened.
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Player list
1 - poison_us (P)
2 - Observer12425 (P)
3 - Fire_Kame (most assuredly) (P)
4 - Raitaki (P)
5 - DevliN (P)
6 - Riney (P)
7 - Aristocrat (P)
8 - Roy (P)
9 - Tuxedo-Templar (P)
Post has been edited 11 time(s), last time on Apr 30 2011, 5:15 pm by OlimarandLouie.
None.