Quote from name:Dem0nS1ayer
The data editor is actually so straightforward. If I had the pc specs to record those tutorial videos - I would...
You create a Unit, you give it an Actor, you create a Weapon for the Unit - then you create the effects you want to weapon to trigger (Create Persistent, Launch Missile, Damage - maybe a Apply Behaviour). Done. It's that straightforward.
Straightforward my ass. Would you care to tell me how exactly I create a unit, give it an actor, and then add a weapon effect to it???
Create a new unit object, call it whatever the hell you want, hit suggest.
Create a new actor object, call it whatever you the hell you want, hit suggest. Base this actor on the unit you want your unit to look like, eg, marine.
Change the Token Field to the unit you created less than 10 seconds ago.
This will reset some of the fields to reference the unit you originally created, so now change Actor - Model, Portrait and Placement to the original models used eg. marine.
Create a new weapon object. Decide what you want this weapon to be like.
Instant damage? Like the marines gauss rifle?
Create a Effect of type Damage and link it to the weapon.
Missile? Like the hydra's needle spinse?
Create a Launch Missile effect, link that to the weapon.
Create a Damage effect and link that to the impact of the Launch missile.
Multiple Missiles? Like the Longbolt Missile turret?
Create a Create Persistent effect, linked to the weapon
Then create a Launch Missile which you link to the persistent.
Then finally the damage effect for the impact of the missile.
While you're at it, go to the wiki and learn something yourself.
None.