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(2)Vigilance, First Draft
Creator: Moon)SHieLD(
Time: Nov 30 2007, 11:36 pm
 Moon)SHieLD( Nov 30 2007, 11:36 pm Post #1
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Here's the picture.

Mind you, this is a first draft, so any suggestions would be grateful.

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Vigilance10.jpg
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scm file
(2)Vigilance 1.0.scm (92.85 kb)
3 hits.
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 yenku Dec 1 2007, 3:46 pm Post #2
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Lots of gas. I guess that's okay, I never know if that's a problem with maps like this. But then I think of R-point, and so many people love it despite the abundance.

This map looks pretty cool, makes me think of RoV. I like it.
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If you aren't outraged, you aren't paying attention.

"You can't tell me who I am
cuz I'm working on that too.
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 friedleaves[RWBM] Dec 1 2007, 5:37 pm Post #3
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Me likes. I especially like how there are two ways you can attack the naturals, but zerg can still defend without much difficulty.

GJ. I played it against one of the toss computer AIs I got off of broodwarai.com with me being terran and it was really fun.
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 Protogod[RWBM] Dec 7 2007, 2:41 am Post #4
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...No naturals?
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(user posted image)
 Moon)SHieLD( Dec 7 2007, 3:17 am Post #5
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Protogod, what are you talking about? I hope you didn't assume that the top right and top left were the starting locations as there is no starting location located there. :flamer:
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 friedleaves[RWBM] Dec 7 2007, 10:15 pm Post #6
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Well, they do look like mains because they're so big.
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 TitanWing[RWBM] Dec 7 2007, 11:19 pm Post #7
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Lol, Proto...

I don't see the top expos being used in the typical 1v1 game...not really any solutions though.
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 friedleaves[RWBM] Dec 9 2007, 8:41 pm Post #8
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I guess players can use them as places to build second bases.

Or Moon can make the map 128x96. But that would take way too much time.
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