Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Vigilance
(2)Vigilance
Nov 30 2007, 11:36 pm
By: Moon)SHieLD(  

Nov 30 2007, 11:36 pm Moon)SHieLD( Post #1



Here's the picture.

Mind you, this is a first draft, so any suggestions would be grateful.

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Vigilance10.jpg

Attachments:
(2)Vigilance 1.0.scm
Hits: 3 Size: 92.85kb



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Dec 1 2007, 3:46 pm yenku Post #2



Lots of gas. I guess that's okay, I never know if that's a problem with maps like this. But then I think of R-point, and so many people love it despite the abundance.

This map looks pretty cool, makes me think of RoV. I like it.



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Dec 1 2007, 5:37 pm friedleaves Post #3



Me likes. I especially like how there are two ways you can attack the naturals, but zerg can still defend without much difficulty.

GJ. I played it against one of the toss computer AIs I got off of broodwarai.com with me being terran and it was really fun.



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Dec 7 2007, 2:41 am Protogod Post #4



...No naturals?



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Dec 7 2007, 3:17 am Moon)SHieLD( Post #5



Protogod, what are you talking about? I hope you didn't assume that the top right and top left were the starting locations as there is no starting location located there. :flamer:



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Dec 7 2007, 10:15 pm friedleaves Post #6



Well, they do look like mains because they're so big.



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Dec 7 2007, 11:19 pm TitanWing Post #7



Lol, Proto...

I don't see the top expos being used in the typical 1v1 game...not really any solutions though.



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Dec 9 2007, 8:41 pm friedleaves Post #8



I guess players can use them as places to build second bases.

Or Moon can make the map 128x96. But that would take way too much time.



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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