Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Orpheus(o)
(2)Orpheus(o)
Nov 29 2007, 4:33 am
By: TitanWing  

Nov 29 2007, 4:33 am TitanWing Post #1



Threw it together pretty quickly for how much detail's in it. About 4 hours.

Helpful feedback appreciated.

Version 1.1
-Deco finished
-Gas at top/bottom exps switched over to adjacent min only expos
-Previously mentioned min only expos' placement rearranged
-Two bridges in the middle by the expos have been slightly widened
-Mineral blocks removed from natural backdoor to encourage them actually being used

Attachments:
(2)Orpheus(o).jpg
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(2)Orpheus(o).scx
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Post has been edited 1 time(s), last time on Dec 2 2007, 1:33 am by TitanWing.



None.

Nov 30 2007, 12:09 am yenku Post #2



I Like It!
Does my use of capitalization express to what extent?


I like the low ground main to high ground nat. I like two player maps more than 3 or 4 because if it's got this basic main/natural layout, zerg cannot so easily capture as many resources. Good judgment on most aspects.


We need a way to get people to regularly play maps and provide better feedback.



None.

Nov 30 2007, 1:33 am TitanWing Post #3



Yeah, I make maps fully aware that the chances are nobody will play them. I just do it for fun but still like to make it balanced in case someone likes it enough to play it. Only the WGT maps get played for the most part. :><:

Zerg has a little too much of a difficulty with grabbing gas outside the natural because the middle gas is a late game investment and the corners are too far away. Right now I'm working on moving the corner expos toward the middle and switching the gas over the min only next door. That aside, nobody's been able to find much else to fix outside of the fact that I need to finish decoing it.



None.

Nov 30 2007, 9:39 pm friedleaves Post #4



I play your maps :(. My favorite map of all time (besides Longinus) probably was Mrymidon, and possibly this one, as well.

I love it. I like how the corner expos are really big so people can build bases there just like in 3-4 player maps. Very creative expo layout, btw.



None.

Dec 2 2007, 1:33 am TitanWing Post #5



Version 1.1
-Deco finished
-Gas at top/bottom exps switched over to adjacent min only expos
-Previously mentioned min only expos' placement rearranged
-Two bridges in the middle by the expos have been slightly widened
-Mineral blocks removed from natural backdoor to encourage them actually being used



None.

Dec 7 2007, 2:43 am Protogod Post #6



Congrats. As always, youve made a very professional, fun, and beautiful map.



None.

Dec 7 2007, 3:24 am TitanWing Post #7



Lol, it just seems to come naturally for me...



None.

Dec 9 2007, 8:45 pm friedleaves Post #8



I like it. I'm a T player, and on the previous version I just loved only having to protect the ramp choke thing with tanks, and blasting anything that comes near. Now, I have to protect that other ramp, and it's harder to defend, but still balanced. GJ.



None.

Jun 17 2008, 4:40 pm Dem0n Post #9

ᕕ( ᐛ )ᕗ

ZOMG I LOVE THIS MAP!

hahahahha, my map beat this one in the mapping contest. :P




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