Call me old fashioned (or perfectionist) but the design brief I set myself for this project was to make a really fun map that doesn't require more than one player. Furthermore, I have limited the tileset to 152x176, the reason for this is to reuse regions and areas for multiple quests and plot events. I am aiming for around 3 hours of real-time gameplay per run through, and this is assuming the player starts at level 0, and completes 75% of the side-quests. Additionally, I am considering a 'Hard-Core' mode, where, like in Diablo 2, if you die, it is game over. The real challenge will be to utilise the space available in the map, to create a diverse plot-line and quests that change the surrounding... Such as outposts becoming infested, you clear it out, then SCVs rebuild it and colonists repopulate it... Or, if it is infected for too long, then the Protoss come and purify it and the radiation creates new enemies and mobs etc... Purely examples at this stage however.
Another, sort of arbitrary reason is that whenever I played an online RPG for Warcraft 3 - my memory of it was me being a low leveled nooblet, and then the other players all being level 100 with godlike inventory and 30,000 hitpoints... I just didn't enjoy playing in that sort of environment. In the rare occasion where their would be another nooblet playing with me, they would get bored and leave :s.
Post has been edited 1 time(s), last time on Nov 2 2010, 9:55 am by Cardinal.
None.