Staredit Network > Forums > SC2 General Discussion > Topic: Map Nights' Official Thread
Map Nights' Official Thread
Sep 20 2010, 5:50 am
By: payne
Pages: < 1 6 7 8 9 1015 >
 

Dec 4 2010, 8:43 pm payne Post #141

:payne:

Map Night starts in 2 hours and 15 minutes.



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Dec 5 2010, 6:28 am payne Post #142

:payne:

Started at 6h01 PM. Ended at 1h18 AM !!! That was seriously epic.

People that participated:

  • payne
  • Lial
  • aalleecc
  • Temp
  • Chirus
  • EvilEntropy
  • Apricot
  • AsmodeuS
  • Artanis
  • IpFreely
  • PaxBellum


Maps we've played:

  • Phantom Mode
  • Uberena
  • Lightcycles
  • NOTD
  • Star Strikers (the soccer map)
  • Warlords and Merchants (economy map)
  • Hex'd! (:awesome:)


Randomnessz0rs:

  • Epic fights on Hex'd! It was really nice. :)
  • I spectatored Lightcycles, and it sucked. :P
  • TeamSpeak channel was pretty useful, imo.
  • Looks like AsmodeuS is a loner when it comes to NOTD. Same for me. Only difference: I die, he survives.
  • That Warlords/Merchants game lasted way too long. :massimo:


Screenies!











Ending note:


Yet another epic Map Night!
Lotsa people disconnected. :/
Now I'm really fucked because I haven't finished my math project and I work tomorrow, and I must hand it monday, along with an oral presentation of 20 minutes which I haven't prepared at all (but anyways, I always improvise those :P).
Next time, people, get in the TeamSpeak channel! :awesome:




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Dec 10 2010, 7:14 am payne Post #143

:payne:

Someone please remind me that we must try "Starlocks" next Map Night (the one that's coming), kthxbai.



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Dec 10 2010, 7:56 pm ImagoDeo Post #144



Tomorrow is map night :wtfawesome: everyone come who can



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Dec 10 2010, 9:39 pm iiequalsexpipi Post #145



Hello.

I'm releasing a new version of Hero Attack tomorrow and you guys should definately check it out for map night because it is a lot of fun if you can get enough players for it. I really need people to play it because I really want feedback on how to improve it, but unfortunately I just haven't been getting the feedback that I need and it just hasn't gained the critical mass of players required for it to be playable. It's a 12 player dota-like that has 3 playable races and all the heroes are based on starcraft units. Go to the link below to see more.

http://www.staredit.net/topic/12995/



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Dec 11 2010, 2:53 am aalleecc248 Post #146



You said I could broadcast Map Nights, right? >=D

http://www.livestream.com/aalleecc248



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Dec 11 2010, 3:03 am payne Post #147

:payne:

Nice. :3



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Dec 11 2010, 4:01 am aalleecc248 Post #148



I spent most of the time just editing the pictures :P
And getting the Live video to work.



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Dec 11 2010, 4:51 am twilight_marine Post #149



Hey guys I just joined and I would like to come to Map Night tomorrow.
Also I am planning to test my map Zergling Blood II. But first of all,
could you tell me how to join Map Night? My sc2 ID is Twilight with 598 character code.



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Dec 11 2010, 4:55 am payne Post #150

:payne:

Quote from twilight_marine
But first of all, could you tell me how to join Map Night? My sc2 ID is Twilight with 598 character code.
Basically just show up there at the right time (a bit before 6 PM): http://www.staredit.net/sc2mapnight/
Another way to join in is to add me beforehand (payne.630) and as soon as you see me connected, just message me asking to get yourself in the Chat window.
I'm talking of "Chat window", and not "channel", which means the Map Night happens on the version 1.1.3 of Battle.net 2.0 (thus -not- the PTR version).



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Dec 11 2010, 5:50 pm Ipfreely Post #151



Map night FTW!!!!



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Dec 12 2010, 5:38 am iiequalsexpipi Post #152



Thankyou for trying out hero attack. Sometimes the best feedback is negative feedback and I certainly got plenty of that. :)



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Dec 12 2010, 5:47 am payne Post #153

:payne:

Started at 6h23 PM. Ended at 0h31 AM. Sorry for being late... I had funerals. >_>

People that participated:

  • payne
  • Lial
  • aalleecc
  • Temp
  • iiequalseipi
  • EvilEntropy
  • Aardvarke
  • Apricot
  • Twilight
  • Artanis
  • IpFreely
  • PaxBellum
  • Viet
  • OlimarLouie
  • RedFox
  • Jyushee
  • SirRoland
  • Izanagi
  • Urahara


Maps we've played:

  • Phantom Mode
  • Uberena
  • Lightcycles
  • NOTD
  • Hero Attack
  • Zergling Blood II
  • Warlords and Merchants
  • Star Battle
  • Starlocks
  • Stranded on Khyron


Randomnessz0rs:

  • Hourray for Artanis helping me out in the Phantom Mode map. :awesome:
  • Zergling Blood II has too many spells, but it'll be fixed. Also, Game Variants has to be set properly.
  • Hero Attack is missing some work on terraining, and some fixes on the Data Editor part.
  • I'm the best Merchant the world contains. Nearly reached 40k profit! :awesome:
  • Uberena is so fukken fun. I WANT MOAR REMATCHES! >:O
  • Temp won Lightcycles, as usual...
  • I was the Phantom, and revealed myself right at the start, canon rushing the most people I could. It ended up badly, and I had a single probe creating simili-bases all around during the whole game, trying to survive. :><:


Screenies!




















Ending note:


A lot of new-comers which I hope appreciated their visit!
A grand total of 19 people shown up. We had to split in 2 parties at some point.
See you all next Map Night! ;)




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Dec 12 2010, 6:02 am Echo Post #154



I don't know where you guys meet up. I tried to join in last week, but no one was in that chat channel on this website. Where were you guys!?



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Dec 12 2010, 6:12 am payne Post #155

:payne:

Quote from Echo
I don't know where you guys meet up. I tried to join in last week, but no one was in that chat channel on this website. Where were you guys!?
We're in the Chat channel of this website before the Map Nights starts. Once it's started, there's basically no one that stays in there. You should show up at this URL about 10-20 minutes before the Map Night starts. However, showing up there isn't very necessary: it's mostly for me to be able to note the IDs of the new-comers so I can add them on B.net.
If you want to participate, just make sure you're online after 6PM on B.net and message me to get invited.



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Dec 12 2010, 4:50 pm Ipfreely Post #156



Quote from iiequalsexpipi
Thankyou for trying out hero attack. Sometimes the best feedback is negative feedback and I certainly got plenty of that. :)
Many in the group are quite hard on new maps. Don't let them get you down! I certainly enjoyed the map.

Anything you can do to let new players figure out the map certainly helps though. For instance, on the buildings players are suppose to touch and click on to buy units/spells/etc. perhaps label with "Touch with Hero and click building to purchase xxx". As a new player to the map I had no clue to do this and a label might have helped.



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Dec 13 2010, 12:03 am payne Post #157

:payne:

The race selection should be done through a vote by all the players of the team once the game started.



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Dec 13 2010, 4:17 am iiequalsexpipi Post #158



"For instance, on the buildings players are suppose to touch and click on to buy units/spells/etc. perhaps label with "Touch with Hero and click building to purchase xxx". As a new player to the map I had no clue to do this and a label might have helped."

It does say on the load screen as well as the help menu that you can buy items from the forge/ebay/evo chamber. However, I have had other people who had difficulty figuring out how to buy items. I guess I can add some sort of flashing text over the shops that says 'buy items here'.

"The race selection should be done through a vote by all the players of the team once the game started."

I might add that in the future, however my main concern with that is the problem of racial UI. Currently racial UI is determined before the game begins and mapmakers have no way of changing this. As a result, if you pick zerg before the game starts and you get the SCV hero then the SCV hero will occasionally make drone sounds when he misplaces a building and the image around the command card will be the zerg image rather than the terran image. If blizzard adds a trigger such as 'set player 1's race to zerg' or something then I will probably add a voting system.

Contrary to what others may say, the SC2 map editor has a lot of limitations and a lot of bugs, and I have to live within them. :(



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Dec 17 2010, 3:44 am payne Post #159

:payne:

I've just discovered a new map with potential: "Bluefrex". We'll try it out at Map Night. It's the kind of maps that requires lotsa players to be fun. ;o



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Dec 17 2010, 6:48 pm twilight_marine Post #160



I remade popular BW map (ObserverS Dodge). Looking forward to show it on map night as well as zergling blood II.



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[08:43 am]
TheHappy115 -- Yea, thats the issue. Thanks. It would also explain why my deleted map couldn't get updated. Updated version reduced collision on units (only thing added) since was dodging game (players collide with each other)
[2024-5-28. : 5:26 am]
Ultraviolet -- If so, I'd just focus on getting them on scmscx.com and then you can link to that in the showcase thread for your maps
[2024-5-28. : 5:25 am]
Ultraviolet -- I can't upload my EUD maps, I think the DLDB has some issue with handling them. Are you trying to upload EUD maps?
[2024-5-28. : 2:06 am]
TheHappy115 -- Its been awhile but ever since I requested one of the Maps I posted to be deleted since I couldn't delete it myself (or update it), I haven't been able to upload any more maps. Any reason for that?
[2024-5-26. : 7:14 pm]
Kyradax -- Hi
[2024-5-26. : 5:05 pm]
O)FaRTy1billion[MM] -- :wob:
[2024-5-25. : 9:22 am]
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[2024-5-23. : 3:50 pm]
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[2024-5-23. : 6:26 am]
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[2024-5-22. : 6:10 am]
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