Staredit Network > Forums > SC2 General Discussion > Topic: Map Nights' Official Thread
Map Nights' Official Thread
Sep 20 2010, 5:50 am
By: payne
Pages: 1 2 315 >
 

Sep 20 2010, 5:50 am payne Post #1

:payne:

- SEN Map Night -
Host: payne.630



Map Nights are perfect for map-makers that want to quickly test their map with a lot of people (how can you even imagine getting 12 people in your test map with the current popularity system? You're quite lucky Map Nights are there. ;)), but are also a great place to hang out when you have nothing to do on your Saturdays night and want to discover some new or hidden jewel maps.
Since Blizzard still hasn't provided us Channels, the "Channel URL" given below is temporary and will only serve at the start of the Map Nights. Once a Map Night has started, we'll use the "Chat" feature from within Battle.net 2.0, which lets us invite as many friends as we want to participate to the Chat. So, basically, it's exactly as if we had a real Channel! :awesome:




Date: Every Saturday
Hour: 18h [GMT -4]
Channel: SEN
Server: NA (US)
Teamspeak: Lingiesrv.dyndns.org (Port: 9987)





Here's a suggestion-list of some quality maps that you could host on your own during the Map Nights [List established on September 25th] (red maps are "Classics" we usually play every Map Night):

-> Hex'd
-> Lightcycles
-> NOTD
-> Desert Strike
-> Income Wars
-> Resident Evil: Outbreak
-> WGX Nagrand
-> Raynor Party (US)
-> Sentry Scramble
-> Shape War
-> Phantom Mode
-> SCCAP - Infernal
-> Uberena
-> Zergling Blood
-> WandM ("Warlords and Merchants" bigger versoin)
-> Nexus Word Wars
-> Elimination Champtionship
-> Swarmed Heroes
-> SCV Bomber
-> Power Level Overwhelming

If you have any recommendations about a map we could play, please post them and I'll try them out to ensure they are of a minimal quality and multiplayer.
Also, I strongly suggest you to try to get a playable version of your in-production maps by this night so you are able to call a collective test. Nothing better than a group of people from an elitist community to get constructive criticizes about your map! ;)



Map Night reports (who came, maps played, etc.)


Map Night #1 report: Battle.net 2.0 closed due to maintenance! :><:
Map Night #2 report: http://www.staredit.net/261224/
Map Night #3 report: http://www.staredit.net/262422/
Map Night #4 report: http://www.staredit.net/263708/
Map Night #5 report: http://www.staredit.net/265033/
Map Night #6 report: http://www.staredit.net/266487/
Map Night #7 report: http://www.staredit.net/267027/ (Thanks to UnholyUrine for the report)
Map Night #8 report: http://www.staredit.net/268080/ (Screenshots!)
Map Night #9 report: http://www.staredit.net/268955/ (Again, Screenies!)
Map Night #10 report: Didn't happen. No host. :(
Map Night #11 report: http://www.staredit.net/270539/ (I guess there'll always be screenshots from now on >_>)
Map Night #12 report: http://www.staredit.net/271530/ (GO DOWNLOAD TEAMSPEAK FOR NEXT ONES!)
Map Night #13 report: http://www.staredit.net/272299/ (LiveStreamed by Aalleecc. Also, we can see they are starting to get popular: long list of people present!)
Map Night #14 report: http://www.staredit.net/273120/ (FailStreamed by Lial)
Map Night #15 report: It's X-mas! May this holiday have never existed. Amen.
Map Night #16 report: It's New Year! Calendar hates Map Nights. :(
Map Night #17 report: http://www.staredit.net/275941/ (Back again! Nearly 12 hours of play!)
Map Night #18 report: http://www.staredit.net/276728/ (The post above shows a bit more screenshots, taken by UU)
Map Night #19 report: Didn't happen.
Map Night #20 report: Chirus fails.
Map Night #21 report: http://www.staredit.net/278768/ (Fake payne == UU)
Map Night #22 report: http://www.staredit.net/280518/ (:sc1:)
Map Night #23 report: http://www.staredit.net/283021/
Map Night #24 report: http://www.staredit.net/284165/



Post has been edited 59 time(s), last time on Mar 6 2011, 8:39 am by payne.



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Sep 21 2010, 6:02 am payne Post #2

:payne:

Huh, anyone? Feedbacks... suggestions... presence...
Please don't make this "first" issue a fail. :(



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Sep 21 2010, 10:23 am Echo Post #3



I'll be on for this.



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Sep 21 2010, 11:27 am OlimarandLouie Post #4



I'll be on as well.



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Sep 21 2010, 3:16 pm payne Post #5

:payne:

I had forgot to add the Server's information.
This will be happening on the NA server. If anyone from SEA/EU wants to host his own MN, feel free to copy my OP and adjust the informations it contains in consequence.

P.S. No one has great unknown maps? I have searched through them for like 4 days and I haven't found more than Lightcycle, SCV Soccer, SCCAP - Infernal and Hex'd (the 2 last were discovered via SC2Mapster's News).



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Sep 21 2010, 7:16 pm aalleecc248 Post #6



I'll try to be there with my bro.



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Sep 21 2010, 7:22 pm Neki Post #7



I like infested arena but that is only 4 players, so I don't know. Wait, so is chat channels actually confirmed for this patch? I looked it over and didn't see it, but if we do have actual channels, I'm totally for coming, otherwise. :unsure:



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Sep 21 2010, 7:23 pm DevliN Post #8

OVERWATCH STATUS GO

Yeah, I didn't notice them in the patch notes and I haven't been able to log in to check otherwise.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 21 2010, 10:25 pm fritfrat Post #9



You've been blizzard-trolled, it seems.



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Sep 21 2010, 11:15 pm ClansAreForGays Post #10



I'm thur




Sep 21 2010, 11:19 pm OlimarandLouie Post #11



Actually scratch me being there, I forgot I planned a camping trip this Saturday.



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Sep 21 2010, 11:23 pm payne Post #12

:payne:

Quote from OlimarandLouie
Actually scratch me being there, I forgot I planned a camping trip this Saturday.
D:

And no, no chat channels.
Look at OP's update to see what is our solution. ^^
As for Infested Arena, the only problem I have with this map is that it's like the only map I lag with. :P
You guys can play it without me. :)



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Sep 21 2010, 11:45 pm Neki Post #13



That doesn't seem like much of a solution, we log into some random server-side channel on SEN and then proceed to play? :awesome: I think I'll wait for chat channels before joining on this maybe. ;)



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Sep 22 2010, 12:48 am payne Post #14

:payne:

Come on... we just go on the Channel to split into Party teams... the rest is done through B.net. ;o



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Sep 25 2010, 4:31 pm ClansAreForGays Post #15



put when it starts in EST




Sep 25 2010, 9:17 pm payne Post #16

:payne:

Starting in approx. 40 minutes!



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Sep 26 2010, 4:26 am payne Post #17

:payne:

Well, the Map Night was seriously epic and everyone had A LOT of fun! :3

Persons who were present:
- payne
- JACofNoIdea
- Artanis
- Kenoli
- aalleecc
- Temp
- Lial
- volt
- Blarg
- Allienne
- Cynical (xYoshix)
- FriedRice


Maps we've played:
- Evolution Wars
- Minion Arena
- Observer Dodge Final
- Uberena
- Hex'd!
- Income Wars (Official)
- Phantom Mode
- Modern Cop: M.S.P.D
- SCV Soccer
- Lightcycles
- Stalk Arena
- Impossible Probe


Stats/Comments:
- Over 5 hours of play.
- 8 players at the same time was the highest peak (it lasted at least an hour). We've mostly played Uberena and Phantom during this period. I wish I had remembered SCCAP (the map), it'd have been awesome!
- 12 players came to play. Approx. 50% were from SEN, others were mainly my connected friends. We need more SENers in there next time!
- It was really nice and I'll definately host a Map Night for every week (without ensuring my presence).
- If you're looking for the best Tron remake, don't play the most popular, play "Lightcycles": it's much better!
- @Artanis: Modern Cop is much nicer 3v3! :)
- SCV Soccer wasn't very fun.
- @aalleecc: Minion Arena is awesome, really! Just fix those little bugs and it'll become a very popular map, I'm pretty sure!
- @Kenoli: Thank you for porting Uberena on SC2, and crediting Moose. It's a very professional map and is very enjoyable!
- Where the hell are the Screenshots stored? I forgot to take some for quite a while, but I still did take some, but I can't find them to upload them. :(
- Hex'd! is as awesome as it always has been. I strongly suggest you guys to try it out!
- Thanks to those who gave me the idea of transforming Observer Dodge into a Race game! It should be ready soon! ^^
- The first maps we've played were maps produced by SEN members. I believe it was extremely constructive and we've all seen the potential we have. The feedbacks/comments we're awesome and I strongly advice that you host your map Privately into a SEN Map Night before posting it publically!


Ending note:
Seriously, this-was-awesome! :wtfawesome:



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Sep 26 2010, 4:46 am Alzarath Post #18

Praetor

Quote from payne
Stats/Comments:
Quote from payne
- @Artanis: Modern Cop is much nicer 3v3! :)
Ya, I agree.

Quote from payne
- SCV Soccer wasn't very fun.
Really, I found it pretty fun. Could use improvements, but overall, I liked it.

Quote from payne
- @aalleecc: Minion Arena is awesome, really! Just fix those little bugs and it'll become a very popular map, I'm pretty sure!
I'm workin' on 'em, don't rush me. :P

Quote from payne
- Where the hell are the Screenshots stored? I forgot to take some for quite a while, but I still did take some, but I can't find them to upload them. :(
C:\Users\*You*\Documents\StarCraft II\Screenshots

Quote from payne
- Hex'd! is as awesome as it always has been. I strongly suggest you guys to try it out!
Awesomer.

Quote from payne
- The first maps we've played were maps produced by SEN members. I believe it was extremely constructive and we've all seen the potential we have. The feedbacks/comments we're awesome and I strongly advice that you host your map Privately into a SEN Map Night before posting it publically!
/agree



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Sep 26 2010, 4:58 am payne Post #19

:payne:

Quote
C:\Users\*You*\Documents\StarCraft II\Screenshots
I found the folder, but it's empty! D:



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Sep 26 2010, 2:33 pm xYoshix Post #20



Yay! I attended map night without even knowing :D



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[03:36 pm]
Oh_Man -- a program called mapstats I think it's on here to DL
[02:39 pm]
GGmano -- so theres a limit on total triggers on around 80k?
[02:38 pm]
GGmano -- thanks for info anyway
[02:38 pm]
GGmano -- how did you found that out ohh man?
[02:15 pm]
Oh_Man -- mapstats says 80k triggers
[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[09:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[09:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[08:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[08:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
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