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(2)Split Second, Map in progress, please critique

Creator: Phobic
Time: Aug 19 2010, 8:45 pm

Post #21     Excalibur Aug 20 2010, 4:04 am

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On your six boss!
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Those mineral lines all mine perfectly well.

One has six minerals, one has nine minerals, and the two others have eight minerals. Yeah. Balanced :rolleyes:
Placement != distribution. Those are from my stickied topic of tips, and are perfect in terms of placement. The different distributions are to represent main/nat/min only setups.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #22     Phobic Aug 20 2010, 4:08 am

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I did the thing and let them mine for 5 minutes, they ended up mining like 3224 and 2980

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Post #23     HCM™Aristocrat Aug 20 2010, 4:19 am

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I did the thing and let them mine for 5 minutes, they ended up mining like 3224 and 2980

Probably move one or two minerals closer to the start loc for the base that mined 2980 so that they're within 50 or so of each other (computers were the same race right?).

Might want to test mining for the natural too if you feel it's necessary.

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Post #24     Phobic Aug 20 2010, 4:28 am

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no computers weren't the same race ill set em the same and let em mine for 5 minutes again, those numbers were with a protoss and a zerg

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Post #25     Phobic Aug 20 2010, 4:37 am

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okay now the numbers for 2 protoss players are: 3170 3506

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Post #26     HCM™Aristocrat Aug 20 2010, 4:49 am

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Yeah, whenever they differ by that much, improve the worse formation.

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Post #27     Phobic Aug 20 2010, 4:56 am

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would computers be the way to test that, the ai has several strategies so one could have just made a couple less probes over the course of game.

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Post #28     HCM™Aristocrat Aug 20 2010, 2:30 pm

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would computers be the way to test that, the ai has several strategies so one could have just made a couple less probes over the course of game.

Oh, you were supposed to change the probe/pylon costs to 50000 or something when testing and start the computer off with 18 probes so that the computer doesn't make additional probes. Should have mentioned that, lol.

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Post #29     Phobic Aug 20 2010, 6:12 pm

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would computers be the way to test that, the ai has several strategies so one could have just made a couple less probes over the course of game.

Oh, you were supposed to change the probe/pylon costs to 50000 or something when testing and start the computer off with 18 probes so that the computer doesn't make additional probes. Should have mentioned that, lol.

Could you also mention what ai works best.. I've been tryin a few and the damn probes just dont want to start mining

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Post #30     Dem0n Aug 20 2010, 6:22 pm

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Use protoss area town.

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Post #31     Phobic Aug 20 2010, 6:38 pm

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the map failed miserably... but one try worked for some reason and here it is 4610 4490
This post was edited 1 time, last edit by Phobic: Aug 20 2010, 6:49 pm.

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Post #32     Phobic Aug 21 2010, 4:22 am

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Split Second V1.0 HERE WE GO!!!!!
Added extra min-only expo for longer 1v1 games(yes they happen)
Did not add many doodads because its my firm belief doodads are mainly used as space takers, that space shouldn't exist.(duh waters an exception, so is transition space u want covered)
Now for more careful balancing in versions 1.1 and on

Oh yea heres a melee version of map:
scx file Split Second V1.0.scx (71.07 kb) -- 2 hits

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Post #33     Phobic Aug 29 2010, 11:16 am

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Heres my next edit with some very small changes

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