(2)Split Second, Map in progress, please critique
Post #21
Excalibur
Aug 20 2010, 4:04 am
Post #23
HCM™Aristocrat
Aug 20 2010, 4:19 am
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I did the thing and let them mine for 5 minutes, they ended up mining like 3224 and 2980 Probably move one or two minerals closer to the start loc for the base that mined 2980 so that they're within 50 or so of each other (computers were the same race right?). Might want to test mining for the natural too if you feel it's necessary. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #26
HCM™Aristocrat
Aug 20 2010, 4:49 am
Post #28
HCM™Aristocrat
Aug 20 2010, 2:30 pm
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would computers be the way to test that, the ai has several strategies so one could have just made a couple less probes over the course of game. Oh, you were supposed to change the probe/pylon costs to 50000 or something when testing and start the computer off with 18 probes so that the computer doesn't make additional probes. Should have mentioned that, lol. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #29 Phobic Aug 20 2010, 6:12 pm
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would computers be the way to test that, the ai has several strategies so one could have just made a couple less probes over the course of game. Oh, you were supposed to change the probe/pylon costs to 50000 or something when testing and start the computer off with 18 probes so that the computer doesn't make additional probes. Should have mentioned that, lol. Could you also mention what ai works best.. I've been tryin a few and the damn probes just dont want to start mining ![]() ![]() ![]() ![]() ![]() ![]() |
Post #30
Dem0nS1ayer
Aug 20 2010, 6:22 pm
Post #32 Phobic Aug 21 2010, 4:22 am
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![]() Split Second V1.0 HERE WE GO!!!!! Added extra min-only expo for longer 1v1 games(yes they happen) Did not add many doodads because its my firm belief doodads are mainly used as space takers, that space shouldn't exist.(duh waters an exception, so is transition space u want covered) Now for more careful balancing in versions 1.1 and on Oh yea heres a melee version of map: Split Second V1.0.scx (71.07 kb) -- 1 hits ![]() ![]() ![]() ![]() ![]() ![]() |
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