Staredit Network > Forums > Null > Topic: Farewell To Clan (U)
Farewell To Clan (U)
Nov 14 2007, 12:33 am
By: ShinRa  

Nov 14 2007, 12:33 am ShinRa Post #1



Quote
After nearly six and a half years of map making, Clan (U) has finally reached its end. This is hardly news for some people, as (U) has been slowing fading away for some time, but this gives us a sort of closure. We couldn't just go on forever pretending the clan was alive and well.

The map making community isn't what it used to be. The structure of our clan is no longer required or welcome.
Hopefully, though, our members won't be going anywhere. I for one plan on sticking around for a whole longer, making maps and helping out when I can.

To the innumerable members we've had over the years: Good game.

- Kenoli, former leader of Clan Unknown

Clan (U) has finally died out. Clan (U) had a great run and was one of the greatest map making Clans Starcraft has ever seen. The SC Clan (U) we all once knew and loved is now gone. But with SC II just over the horizon, we could expect a return of Clan (U) at some point.

To all the member over the years, Thank you for making Clan (U) one of the greatest.

R.I.P.
CLAN (U)



None.

Nov 14 2007, 12:38 am Centreri Post #2

Relatively ancient and inactive

R.I.P. Clan Unknown - they've had a good run. SC Mapmaking isn't really active, and I expected most guilds to drop sooner. I'm sure some'll be back for SCII, though. Don't get your hopes down.



None.

Nov 14 2007, 5:28 pm Echo Post #3



Good Game. The fall of (U) means the end of map making for starcraft. All there is left in battle.net is stupid narutard clans hosting a crappy ass battle hokage game.



None.

Nov 14 2007, 6:04 pm DT_Battlekruser Post #4



Goodbye to perhaps the only mapping clan I ever had any respect for :(

But yes, it was sort of inevitable by now.




None.

Nov 15 2007, 11:50 am Moose Post #5



Now I can say it: Fuck clan hosting.




Nov 15 2007, 4:24 pm ShinRa Post #6



And now I can say: Fuck

Because apparently there is no word censor. Yay!

/SpAm3D



None.

Dec 1 2007, 5:40 am SiLeNT Post #7



its been a while
guess (U)s finally dead
it had a good run and personally i think it hasnt been doin much the past few years.



None.

Dec 1 2007, 6:25 am Doodan Post #8



WUT WUT??? Clan U is dead?



None.

Jan 14 2018, 8:45 pm TV3D Post #9



ANYONE WHO HAS ANY OF THE OLDSCHOOL (U) MAPS PLEASE POST. XOXOOXOXOXOX

- T-Virus(U)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
Please log in to shout.


Members Online: jjf28, Roy, O)FaRTy1billion[MM], UEDCommander