Ya, so, as my last some SCBW maps been room maps (and I like rooms) I couldn't resist making a room concept for SC2... here you are:
http://img85.imageshack.us/img85/7351/screenshot2010080617134.jpgUsing a camera, locations and the best thing: no longer any fucking burrowed zerg units at the doors to check via lame "brings unit to location, move location to burrowed zling" triggers in scbw! OFFSETS or coordinates for the win
Map attached, have fun.
Attachments:
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Relatively ancient and inactive
Seems somewhat... simplistic and not really worth sharing. Lol.
Yes, you can simulate a room by placing four walls. What of it? : /
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you may be right, but still there is some more behind it: camera stats, how much coordinates to the right and left and so on.
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Well, I found some inspiration/usefulness from it so maybe it was actually worth sharing? Because you were not personally able to find it useful, I don't see why you would say it's not worth sharing at all... kind of contradicting to a "Theory and Ideas" forum. Anyways, there were a lot of maps in SC1 (puzzle maps for the most part) that used this so hopefully some of those maps get ported over. From the screenshot I'm assuming you changed the camera tilt to 90 for a top down view?
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Created a new camera, adjusted the settings as well as distance, set that camera to gaming camera, disable camera controls, added the move triggers with the right offset.
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Please do puzzle maps asap!
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Or Merlin's Revenge: Starcraft II Edition. With four players, starting from different corners of the grid or something.
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