Acting as swiftly and silently as possible, you put on the mask and race down the stairs and step behind the reception desk, pausing to grab all the keys from the hooks. You pull open the drawer and take the piece of paper, folding it up and stuffing it in your pocket. After a quick search of the desk you don’t see anything else unusual except for an intercom and a red button attached to wires which snake along the wall and up into the ceiling, but you don’t have time to play with those.
Taking out your DM key, you open the door to the dining room you ate in earlier. It is unlocked. The receptionist is sitting with his back to you, picking at the leftovers from the meal. You whip out the wrench and dash up behind him, swinging it at the side of his head.
“Hey Carlos, have some of these olives – best I’ve tasted... what th...”
The wrench connects with a thud, and the man slumps sideways in his chair. You pat down his pockets and find some knuckle-dusters. Around his neck is a curious medallion on a gold cord. In your hurry you tear it off and put it in your inventory. You head back to the reception.
There is one other door apart from the front door, so you take out the DM keycard and swipe it in the slot. It opens with a click and you find yourself in a large room at the back of the house. A set of double-doors leads out into the yard. Through the windows you can see two men loading something long and bulky into the back of one of the trucks. Another man stands guard on the other side of the door with what looks like a compact sub-machinegun. The room you are currently standing in looks like it is used to pack and unpack the crates you saw in the yard earlier. A few open crates stand here and there, along with various large archaeological artefacts. They look extremely valuable and most of them have a bird motif. One statue in particular catches your eye – a stylised eagle with blue, yellow and red feathers, spreading its wings as if to take flight. Your training tells you that the majority of the artefacts in the room are grave goods or devotional items, possibly both.
A label on one of the empty crates catches your eye, it says:
Panamerican Shipping Co.
Consignment archaeological goods 1t, San Fernando-New York
This apparent shipping of artefacts to New York does not seem to agree with what Sean told you earlier about turning the ruins MOA had found into a museum. Also, the manifest mentioned at least 100 tons of goods being shipped. It sounds a lot like plundering of national treasures.
Turning off the flash on your camera, you take a few pictures of the room. There doesn’t seem to be much else of interest – cleaning supplies and a door which you don’t think you could reach without the armed guard seeing you.
Inventory: Camera, bread, sunglasses, $275, manifest, licence, phrasebook, handcuffs, wrench, mask, small knife, knuckle-dusters, medallion, unidentified piece of paper.
Focus: Available
Trait Change:
Brutalised -------->
RuthlessTom's experiences have channeled his predisposition to random and gratuitous acts of violence into a more rational form. If, realistically, he sees violence or coercion as the best way of solving a situation, then he'll go ahead and use it. Unfortunately, he has a tendency to view them as the best way of solving the situation most of the time.
Post has been edited 1 time(s), last time on Mar 5 2011, 1:03 am by CaptainWill.
None.