Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Location Identification (LID)
Location Identification (LID)
Jun 13 2010, 4:41 am
By: Sacrieur
Pages: < 1 2 3
 

Nov 10 2011, 1:02 am Azrael Post #41



The test map works fine. I guess being in the correct force helps.

Post has been edited 1 time(s), last time on Apr 25 2012, 5:24 pm by Azrael.




Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:51 am]
Pr0nogo -- if the person joins my server they'll be able to get all the modding info they need, since very few people mod in SEN's server afaik
[06:44 am]
Pr0nogo -- no real idea though, i haven't explored that yet
[06:44 am]
Pr0nogo -- can't be done on scr probably
[06:44 am]
Pr0nogo -- they can but you need to set them up in a specific way
[06:44 am]
jjf28 -- like not necessarily turrets/cannons, but whether any building (CC/barracks/forge) could be given a weapon
[06:42 am]
Pr0nogo -- what does 'random buildings' mean
[06:42 am]
jjf28 -- o someone was curious if you could give random buildings weapons somehow
[06:41 am]
Pr0nogo -- what did you need
[06:40 am]
jjf28 -- kay
Please log in to shout.


Members Online: Roy, lura847, NudeRaider